One of the hallmark features of game-guru is the terrain system, which is basically the main difference between the old FPS Creator X9/10 and Game Guru (or FPS Creator Reloaded, if you remember it back that far). This system, however, initially feels very bland. With a little work though, you too can get pretty excellent looking terrain if you have an idea of how to use the tools available!
The first thing we're going to need is some inspiration. As always, I start in the usual place - google image search.
Today, I've selected this picture as my inspiration. Please note, it's not designed to be a direct copy, but rather just something to give me ideas and a general feel for how I want my terrain to look.
So what we're going to do to start is load up a new, flat level and make the terrain sculpting tool the largest size possible (With the + key). Once it's the largest size possible, you're going to simply pick a point and make a mountain, right?
|We're all done, right?|
|It's a little better, more 'mountainy', for sure. Miles to go though.|
|Image courtesy of Opengameart.org|
|Note, this second mountain range is the one on the right, offset about one max size half circle width.|
|Still looking very much like a mashed potato mountain, but getting closer.|
At this point you're thinking "Yeah, yeah... This is the easy stuff. ANYONE can do this. These mountains are neither good nor convincing!". And you'd not be wrong. Except this is just the barest piece. The next part is the crucial part, the part that really shapes this into a realistic mountain. You want to take your brush size down to the smallest size possible. What you're going to do now is starting at the top of the mountain and steadily drawing lines down to the bottom. This is to represent the hard edges you find on any mountain (aside from dome types, that is). Continue drawing lines down the side, breaking lines of into separate branches. Make sure you don't spend too long in one place or you will have a very ugly spire sticking up.
|Remember to start at the top!|
|When you overdo a section, like I did on the right, plan on doing a little extra to make it look natural.|
|Definitely looking more mountainous now!|
|It's subtle, but you can see the difference the most on the right.|
|Hard to believe this was a bland old mound 30 mins ago, eh?|
|Just a start, but the basic concept is there.|
|Lookin' good for something not even done yet!|
|Adding some minor vegetation to the island and inlet.|
Continue tuning until you get the desired result.
|Creeping foliage up the side, a good waterfront, reasonable mountains... success!|
Around this time you can add decals for fog (free ones on the forums, HERE or HERE which will provide you reasonably decent fog that you can tune to either give a misty mountain appearance or perhaps that of a volcano.
|Placement of these is trial and error but not terribly difficult.|
|The leveling tool is one of my favorite additions to the toolkit.|
Now it's time to set the sky and colors. It takes a little twiddling but you'll notice that when I switched the sky up I had serious issues with the existing foliage being too dark; here again I had to go modify it to suit the scene, as you will often do.
|Thistle is real good, but pretty dark, overall.|
|Probably my favorite pic of the lot.|
One trick is to take rocks from the scenery that comes with Game Guru and add them to the mountain.
|You can get a sense of my workflow here with the reference photo on the left and the editor on the right.|
The final result came out pretty good. Of course there's always more work that could be done but overall I'm pleased with the results. Hopefully you'll be pleased with your results too. Feel free to post some images of your own to imgur.com and link them in the comments.