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Monday, February 27, 2017

Current statuses

A) I'm finally off of my 'on call rotation' which is a brutal slog every time.
B) I'm working some private home stuff things that need attended to.
C) I've also been playing a lot of Dragon Age Inquisition (For the first time, yay I'm only 5 years late or so) and it's pretty amazing.
D) I got weather functioning good but I need a better transition for the weather sequence which is the only real hold up at this point.  Once I master the shaders and get things where I want them I will have a potential release candidate for my weather system.

On an aside, Lee is making incredible progress on Game-Guru.  Like.. talk about knocking off items off your to-do list!  AI - check.  Cubic Mapping, check.  Better graphics, better performance? Check.  Etc etc.  It's impressive to see it coming along like this.

Monday, February 13, 2017

Huge news - a preview of my upcoming Time of Day and Weather system for Game Guru!

So I've been toiling away on my secretive project for months now and finally gotten this beauty to where it should be at least acceptable from the standpoint of a public viewing session of it.

This system controls a significant number of factors in a parabolic curve (mostly) independent of each other to create a realistic Time of Day system.

Weather is being added slowly but is next on the plate.

Current plans are to introduce this as an advanced user script which will sell for approximately $20.
I realize this is steep but also that this represents many hundreds of hours of work for something that effectively should be a core game feature.  So I'm pretty much adding something into the game engine that SHOULD be there but isn't.  Once weather is in place it should really tie this all together.

Without any further yammering, here's the preview!

All thumbs up and comments appreciated.

Discussion on the forum can be found here:

Thursday, February 2, 2017

What's going on?

So a lot is going on at this time.  I should mention a lot of different things that have occurred virtually simultaneously.
Most notable is that the Game Guru release 1.14 has come out, including the new EBE!  It's been a long time coming, for sure.  I am, however, waiting to see what sub-patches are required for it.  As it is a few things I've noticed:

1) My globals.lua file got rewritten.  Caused me some heartache as I'm using the vectorial3 lua library in one of my upcoming projects and I had it defined there.  No big deal.

2) EBE seems a little glitchy.  It isn't quite there yet. I had some collision issues and also some placement issues.  Other than that, seems reasonably good though I have a lot more to learn about it.

3) FXAA and lens flare effect... not a fan.  The lens flare can't be disabled without turning off bloom, a common theme for the post-effects processing in Game-Guru.  FXAA *DID* improve the quality of the visuals by a bit.  However, I am still running reshade.  YMMV.

4) Holy... shit - I need to buy WID's new scifi pack and review it.

Anyways on with more personal items:

  • My upcoming project is making good headway though I am running into issues with passing variables to functions for processing.  I also need to come up with a good way to determine a vector's direction versus my current system.  This way I can figure out if the math is going to be + or - and run the appropriate code for it
  • Marie, my beautiful and intelligent wife, is now working in Unreal Engine 4 and doing impressive things.  I'm helping her where I can but blueprint is logically hard for me as I'm an old school text coder.  
  • I'm cleaning my basement.  It sucks, massively.
  • Playing Mechwarrior and WOT primarily.

That's what's up. I  am trying real hard to get my project done so I can move onto unreal.