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Tuesday, January 14, 2020

This Week in GameGuru - 01/13/2020

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.

GameGuru News


Not much, unfortunately.  Work goes on behind the scenes, so I hear from those in the know. I cannot divulge the specifics, unfortunately.  Nothing on github but some excellent stuff is coming, near as I can tell almost a generational leap for GG. Time will tell from a public view but all I can say is that from my viewpoint I see a lot of things clicking together right now in a way I haven't seen since early 2016 or so.  

What's Good in The Store

Wolf has released a massive 2019 Sci-Fi pack and I own many of these already. I use them with regularity but a few new items also appeared in the form of a 'booster kit'

Just one of many of the superb assets in the booster pack!
You can get your copy here: https://www.tgcstore.net/product/33832
On to another favorite - a fantastic 'torch light' script by Teabone.  I have to say as someone who wrote up a whole LightKit of my own, I'm impressed by the simplicity and function of the torch kit. Check out this video for an idea of what I mean:

This script is a total bargain at $2 for any fantasy project: https://www.tgcstore.net/product/33858



Third Party Tools and Tutorials

           It bears reiterating that 'Bored of The Rings', a forum user, has been developing many excellent tools that are pretty much a required faire for anyone serious about using GameGuru at this point.  They are reasonably priced and I highly recommend picking up your own copies.

https://forum.game-guru.com/thread/221333 - This is the heightmap importer he's diligently worked on which is now up to version 5!

https://forum.game-guru.com/thread/221285 - This is the FPSC autowelder tool which can LITERALLY IMPORT ENTIRE LEVELS FROM FPSC INTO GAMEGURU.
It also can pull dynamic entities, weapons, etc over.  It fits a critical pipeline for those building indoor scenes - you can build your indoor scenes in FPSC and import them into GameGuru.  Really quality stuff.

In the interim, I know cybernessence (another GG user) has been working on some amazing things of his own.  Per his words:
"Just added wake effects for ships and water and sky (sky scroll clouds) transparency based on configurable co-ordinates so airships can punch through cloud layer and subs can dip below the waterline without texture plane intersects. Looks pretty good. Added numerous lua lcommands such as getting limbs for HUDs, so can add particle effects to FP hands and weapons. Loot chests are now populated by 'add entity' commands - so money (or any asset) can be dynamically loaded at run time ... lost count of all the changes made to make the game better now to be honest"

I for one am still praying he'll include some of those in the core branch of GG on Github.


Free Stuff


Nothing I could find this week, sorry!

Random Acts of Creativity (WIPs)


New user Mav3r1ck has been building some really excellent fantasy dungeon crawls:


The above is apparently a boss fight arena.


I love the dark and red look he's put on using some custom assets and lighting.  Great work!

Avenging eagle's interesting game with torches and lighting as a core mechanic is coming along splendidly: https://www.youtube.com/watch?v=nmKBugPxWPM 


And lastly we have more teasers from Duchenkuke's fantastic Dark Skies game:
   

In My Own Works

I've been getting back into the swing of working GameGuru intermittently now that life is making more sense!  I want to thank everyone who has purchased my book, I want you to know it's been very fulfilling to provide something that so many are able to own and appreciate!

My more current works will involve some scripts being released on the store (two of them for free) in the near future.  So keep your eyes peeled!


Monday, January 6, 2020

This Week in GameGuru - 1/6/2020

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.

Happy new year everyone - I'm back!  I realize it's been an extended absence and for that, I do apologize.  I cannot be 100% sure that I will not have further absences but at this point I will do my level best to continue this project for the time being.  Unfortunately life sometimes simply gets in the way as it did the past few months for me. I've got a lot to catch up on as December was a highly productive month.

GameGuru News

TGC produced a 'december update' which was a welcome change from many years of long holidays with no communication from them.  This welcome change fixed a lot of persistent code issues including one of my own issues - that of projectile caching not working properly and causing erratic behavior with projectile systems like the ones included with my "Cybernoir Weapons Kit".

What's most encouraging is a renewed focus on attempting to improve the engine.  I'd liken this to the ~2015-2016 era when we had a number of big fixes and changes on a fairly regular basis.  It's an exciting time. Moreover they appear to be hiring freelancers to help bugfix.  If you are interested in this position, see this post here: https://forum.game-guru.com/thread/221436



What's Good in the Store


AlexGCC's 2019 pack - this combines many decent elements into a well priced pack worth a look:  https://www.tgcstore.net/pack/11169
I really love Sula's City Construction pack as well for its wide variety of PBR assets with just the right amount of 'grunge' to them: https://www.tgcstore.net/pack/11163
Lastly I have point at belidos isometric kit, which looks positively awesome: https://www.tgcstore.net/pack/11161


Third Party Tools and Tutorials

There are few people in the GameGuru community who don't know Wolf; he's a long standing member stretching back over a decade or so with tons of experience putting together many tutorials on lighting.  He's recently come back to GameGuru and found the static lightmapper is working to his liking again and as such has written an updated and fairly expansive guide on how to use it: https://forum.game-guru.com/thread/219206

A new version of BOTR's superb and pretty much 'must have' heightmap utility can be found here:
https://forum.game-guru.com/thread/221333 



Free Stuff

December is usually overwhelmed with 'free stuff' due to the infectious Christmas spirit. This December was no exception with a huge mass of free models and media available.

Firstly we have wolf's beautiful 'Sci-Fi archway': Get your copy here: https://forum.game-guru.com/thread/221444

Belidos put up a number of cartoon-style assets for free you can retrieve here: https://forum.game-guru.com/thread/218362?page=2

Mav3r1ck1981 made a fantastic sci-fi medical table here: https://forum.game-guru.com/thread/221371 

Lafayette put out this awesome butcher store horror-style pack: https://forum.game-guru.com/thread/220474?page=3#msg2623695.

Random Acts of Creativity

This is where I saved my bandwidth, folks.  Lots of really good projects have started to creep their way into the daylight and it's definitely worth showcasing a few.

Let's start with Wolf's own project since returning.  He sent me several screenshots and elected to let me pick the best one.  I settled on this beauty:

I like the style and design; he uses a lot of the same techniques I illustrate in my book to reuse common assets intelligently as well.  Overall the lighting and contrast is a classic RGB wheel blue and yellow which works exceptionally well.


Duchenkuke's project, Dark Skies, the Nemansk incident, is another prime example of what can be done with competence and a good eye for artistic flair.  It's got a brutal, dark, gritty feel that really gives you a sense of Metro-style depth which really pops in this engine.


He's using some excellent Sepia tones and great modelling choices to help accentuate the atmosphere along with a completely custom HUD that looks fantastic!

Other big hitters have dominated the scene as well with Cybernessence posting a significant December update showing his own work with the engine and the heightmapper by BOTR:


I like the touch he has there of calling his build the 'cogwheel engine'.  Seems accurate, given the massive amount of updates and changes he's made to GameGuru essentially drives it to be it's own entity at this point.

That's not all either.  There are many dozens of project updates this month so swing on over to the forums and check them out!

In My Own Works

I got to see a cool 'present' of my own this month - someone who purchased a hardcover copy of my book!  I don't even have one of those - I'm a touch envious!  So far reviews have been positive though with the rate of change in GameGuru, I may have to write a revised copy in a year or so.

A few final notes - if you HAVEN'T received your free models and media as a purchaser of the book, contact me on discord or via the forums and I will see to it you receive it promptly.  Purchasers of the book get free demo maps, models, character creator assets, my cybernoir entities, and my cybernoir weapons pack - and much more!
Lastly - please leave a review at amazon for me.  This greatly assists in online sales of the book and will help boost my visibility to others who are looking for it.