If you are interested in fulfilling an item and it meets my criteria for completion, I will reward you with a terrain or skies pack of your choice (not counting the Complete Weather System and All Skies Pack). If you want a script item of mine, please contact me personally and perhaps we can work out a good barter. Completed items will be released to the community at large free of charge.
Actual vehicle mechanics for car-type vehicles. Lua-based acceleration, friction, turning and the like.- Details: We need inertia, deceleration, friction, sliding, etc. These are all components towards building a real vehicle system. I suspect there's a code-based solution but it'll be quite intensive.
- Current Bounty: Terrain Pack
- Bounty Paid to: Bod (for vehicles) and AmenMoses (for code)
- Details: I'm not sure if this is viable or not, but I'd like to see some kind of physics-based wind in the game.
- Current Bounty: "bonus" pack
Details: Particle systems are at their core, a simple sprite engine within a larger 3D engine. It's not unreasonable that using LUA commands for the panels, hud, and images that we could perhaps put together a very simplistic particle system.Current Bounty: Skies pack (2017) Paid - AMENMOSES
- Details: I have noticed that direct changes to the configuration file for reshade while a game is running will reload the graphics system reshade uses and immediately apply the setting changes. These setting changes allow on the fly modification (tested using notepad++) while the game is running. It is not unreasonable to use built in Lua functions for io file opening to change/modify files for new configurations while the game is running.
- Current Bounty: Skies Pack (2017)
- Details: this is a similar situation as above where we would try doing the same thing to one of the shaders used by game-guru while the game was in progress on the possibility it would change the status in game. Good examples would be changing the speed of a decal or changing water height on the fly.
- Current Bounty: Your choice.
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