I'm a Linux Systems Engineer, amateur sci-fi author, and gamer who's dabbled with gamedev since I was about 12 years old. Author of several mods as Mechwarrior 4's Siege Mode and the CoopBot for Quake1. This blog is my sounding board on Game-Guru, gamedev, and tech topics in general.
Currently authoring a start to finish guide on Game-Guru for Taylor and Francis publishing, should be on shelves around June 2019.
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Thursday, July 14, 2016
Just some prototyping of a level. Remember, set the large elements first. Get your basic layout set and then start working on detail. This isn't even 1% of the total work represented here but I'm satisfied with some of what I've done layout wise. Some elements will likely change (those uniform height buildings on the left, for instance).
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