https://ia802309.us.archive.org/25/items/pdfy-MgN0H1joIoDVoIC7/The_AWK_Programming_Language.pdf
It's been released for free, so pick up your copy now and immerse yourself in one of the most useful languages ever devised for an operating system! :)
As to other updates:
I'm still waiting for my final sky (savannah sun) to be added to the store so I can give it as a pack freebie. It's brilliant and gorgeous :). I still have trouble with my sky rendering tool putting lines on certain types of skies but it's acceptable for me and frankly it's a freebie. So I think people will live with it. With the right bloom settings, it doesn't even show up.
Also I made significant progress on my new upcoming project. I got a vector library (vectorial) for Lua imported into Game-Guru and began pumping my output to it. It works well though GG's interpretation of Lua code is quirky at best. On top of that I have a weird error where Game-Guru will give me exactly ONE Lua error before it stops giving me any error messages at all. Makes debugging extremely difficult.
On a side note my wife has been delving into the Unreal engine while I finish up this project for Game Guru. I plan on joining her shortly but I'm encouraged by her work. She's really done quite a lot for a span of 2-3 days.
I want to wrap up my work in Game Guru with a module makers can add that will allow a significant amount of control and power to the environment. Once that's for sale (warning, it's going to be about $15 but will absolutely be worth it) I plan on using those proceeds to buy assets for Unreal as I transition to that engine.
I'm a Linux Systems Engineer, amateur sci-fi author, and gamer who's dabbled with gamedev since I was about 12 years old. Author of several mods as Mechwarrior 4's Siege Mode and the CoopBot for Quake1. This blog is my sounding board on Game-Guru, gamedev, and tech topics in general.
Currently authoring a start to finish guide on Game-Guru for Taylor and Francis publishing, should be on shelves around June 2019.
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