First, I was working on getting free mechs in Mechwarrior Online - and that was easy enough but a grind nonetheless.
Done and done. Went all the way up to the 40pt mark for the other goodies too.
Second, I started playing wow again with the wife (Goddamnit Blizzard >_> ).
The allure of an upcoming 'fun' new class of rogue (pirate) was too much to ignore... for now.
Third, I managed to get the attention of one John Romero, Formerly of iD Software Fame; moreover he was impressed by my write-up eval of his original work for Doom 1.
This was in response to his remake of E1M8 (Thank god for that!) and release of the new map after 21 years of stony silence for Doom 1 releases (beyond community stuff).
I played it (it was awesome) and did another write-up on that, which he enjoyed as well.
This is the kind of thing I'm gonna hang on my mental wall for a long, long time.
Then, sneaking under the radar came a post which I made a bit ago that apparently started to get a fair amount of attention (it went from 5 views to like 50, which was substantial considering I only put it on the game-guru web forums).
http://gamegurureport.blogspot.com/2016/01/top-ten-game-guru-artists-of-2015.html
So that was all really cool and totally made me lose focus of what I was doing with my projects. So on with the status update!
1) Sci-Fi FPS WIP: Newest screenshots here - I got my hands on a shader module that's working for game-guru and what a difference it makes. Needs a LOT more fine tuning though. Level design is coming along but I need some more assets to make some of the forthcoming levels work. So I'm waiting for TGC to put out their sci-fi asset pack as I like some of the pieces.
2) My 2nd book for The Neo-Monegasque Chronicles. **** this thing, seriously. This book gives me fits because it's like my 'twin towers'. I just *CAN'T* seem to make it interesting. It's getting on my nerves.
3) MW:DA Game - indefinite hold until the Sci-Fi FPS is moving forward.
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Day job projects: New one just came in. Can't discuss - involves puppet and has a very tight deadline.
SALT on SLES 11.4 - being a PITA.
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