So I'll admit I've been sick this week and had a lot going on. I've used that as an excuse not to do a lot of work.
I do however have a weekly Mechwarrior Online unit get-together and tonight is my semi-regular training event. My unit is "Tyr's Blade" and can be found here: http://tyrsblade.enjin.com
Anyways, tonight's training is from 9PM EST to 10PM EST. It'll be in a private lobby. Here's the agenda.
Tonights basic Agenda:
MAP choice: Forest Colony.
- Basic training 10m
"hill humping"
"Corner peeking"
"Twisting damage away"
- The wiggle
- The turn
"Nascar"
- Group tactics 15m
Wingmanning
staying near someone, within about 50m.
- too close and you bump
- too far away and you lose focus fire, reaction time and/or ECM.
reticle shows distance
"Cyan" letters
shows guys in your 'lance'
Q key shows people on your team.
Stay close, don't lose your partner.
Support them, shoot their targets.
Focus your fire on where they are shooting.
break up into two man groups and fight it out
- Light mechs 20m
* speed is life
* so is ecm
* clan lights play like IS mediums
- except the arctic cheetah or myst linx
* overheating in a light mech is a death sentance
* overheating THEM works very well.
Speed turns:
- center legs to torso
- Jumpjets
Circling
- is basic... but effective against noobs and some pros
- try staying behind instead
- Jumping over their head, takes them longer to turn around.
Assassinating
- sneak up - shoot in the back, ALWAYS CORE OUT
- I'll be in an assault or heavy for training.
Wolf-packing
- I will be in assault mech and get swarmed. Try to kill me/survive.
Scouting (tag, narc, long distance spotting)
* UAV is a must.
* Artillery is useful.
TAG laser: targeting acquisition gear, laser spotting.
NARC: Disables ECM, makes enemies able to be locked on.
10m open forum/questions.
Beyond all this, I intend in the next week:
- More work on my game
- A big review of Voodoo's free products
- A paid product review (not sure what yet. Depends on a few factors).
I'm a Linux Systems Engineer, amateur sci-fi author, and gamer who's dabbled with gamedev since I was about 12 years old. Author of several mods as Mechwarrior 4's Siege Mode and the CoopBot for Quake1. This blog is my sounding board on Game-Guru, gamedev, and tech topics in general.
Currently authoring a start to finish guide on Game-Guru for Taylor and Francis publishing, should be on shelves around June 2019.
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