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Friday, July 21, 2017

Weather system is FINALLY ON THE STORE WOO!

It took a lot of emails, a lot of time, and even longer development but it's finally there!

You can check it out here:

I'm sure problems will arise in some capacity but I'm very happy just to see it finally show up on the damn store.  It felt like an eternity but here we are :)

I may do a video tutorial of it's use/function as well.

I need to do some updates for the mad lobster stuff because he just keeps adding more to his mad scientist lab.  It's gone from a good deal to a fantastic deal.  I'm reminded of the amusement park kit that just kept getting better and better.

Anyways right now I'm extremely happy about my weather system being available.

A few updates were made to the previous attempted upload:
1) You can now add a lightning sound.  Granted there's code in there for a lightning effect but it's non functional at the moment. When I make that change I will release it as a module for free.

2) There's a semi-smart fog system for weather conditions.  Having been playing a lot of Fallout 4 (specifically with the TrueWeather mod) I found I really enjoyed the combination of fog AND weather environmental effects.  So right now if it's NOT nighttime (it uses a less than stellar method of determining, specifically the color red of ambience) it will NOT override existing fog settings for that specific state.  If it DOES override it is done with some fuzzy logic that will basically determine if it's a storm, a heavy storm, a snowstorm, a duststorm, etc.  Basically there's a light fog for light storms, heavy fog for snow/thunderstorms, and a dust storm setting which gives it orange colored fog.  It also tempers the nighttime fog orange (this is the one exception to the night rule). 

3) I managed to get the environmental systems (rain, snow, dust) installed.  I also use my improved rain, which was accomplished by simply running a better smoothing and alpha texture on algostep's original rain model.  Snow and dust are unaffected currently.

 4) I fixed the errors with the demo level which includes a lot of extra moving pieces now but they all worked flawlessly for me.

Again if you get a chance, swing by over here: and check it out!

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