I started this morning off with disappointment.
Got told flat out by TGC that some of my art (Note, I'm not a great artist so this isn't horribly surprising) was of insufficient quality for the store they have. Given the level of some stuff that's on there either they are upping their standards or I just *REALLY REALLY SUCK*.
Sigh.
Well, on with the project status. My wife, as many may or may not know, is pregnant. So we're anxiously awaiting our new addition in a few months. It takes up a lot of my time.
What time I do have is spent at work, with the kid, doing housework, or very infrequently - playing games.
Every monday I sit with my 5 year old (Soon to be 6) and do some game-guru 'daddy time'.
Anyways... today I wanted to have an update ready but turns out someone posted some 'free weapons' that were blatant plagiarism and as such kind of mucked up my ideas for today's review post. I may do a different one later, but not right now. It frustrates me to be stymied like that.
Current project status:
1) NMC Book 2 - still waiting for beta readers to get back to me.
2) Javascript Mechwarrior Dark Age game. No further progress (currently no desire)
3) Yet to be named "sci-fi" FPS game - good progress! Figured out and corrected internal shadow systems, can now proceed normally. Looks like I'll be getting a free scientist model from one 'henry weaver' and that will help CONSIDERABLY with some of the efforts I'm moving forward with. Combined with the lackluster character creator (though I've done some interesting things with the face mapping) I have a bare bones set of 'original' characters plus some bad guys. Now comes level design, then population of levels, then scripting, object placement for pickup objects, tuning, refinement, etc.
4) The doom analysis is complete for Doom 1. Interesting stuff in previous blog posts here here and here!
5) I promised to look at zombie AI code but someone already found the issue - so that's off the list.
6) I need to take more screen shots of my WIP.
At work, I'm writing a script to use puppet to deploy salt-minion on SLES SP3/4. Irony level rising.
I'm a Linux Systems Engineer, amateur sci-fi author, and gamer who's dabbled with gamedev since I was about 12 years old. Author of several mods as Mechwarrior 4's Siege Mode and the CoopBot for Quake1. This blog is my sounding board on Game-Guru, gamedev, and tech topics in general.
Currently authoring a start to finish guide on Game-Guru for Taylor and Francis publishing, should be on shelves around June 2019.
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