Search This Blog

Monday, December 11, 2017

This week in Game-Guru 12/11/2017


ENGINE UPDATE PROGRESS REPORT

So we've all had a week or so to chew on the new Public Preview aka Open Beta of the PBR-enabled, DX11 configured Game Guru and.... it's buggy.  I mean it's good in a lot of ways, but it's seriously buggy.  I myself have encountered numerous problems with existing media's implementation (mostly based around the old shaders having lack of compatibility with DX11).  This is going to break a lot of people's old media which may not be a bad thing.  I personally am starting to wonder why Lee didn't just split this off into a separate project.  Doing it this late in the game seems ... a lot riskier now that it's actually reached beta phase.

With respect to my own works I tested my Lighting Kit and Weather System.  The Lighting system works fine.  The Weather system requires some adjustment.

Primarily you have to:
  • Open your GG folder.  Mine is in c:\program files(x86)\steam\steamapps\common\game-guru
  • Open the files subfolder, then the effectbank subfolder, then the reloaded subfolder.
  • Edit settings.fx in notepad.  Find this line: // #define ADDSKYBOXFOG 
  • Remove the // from the front.  Save the file.
  • Edit the setup or settings (i can't recall and will update this later), find forceloadtestgameshaders=0, change it to a 1, save it.
  • Restart game-guru.
That takes care of the fog issue not affecting the sky.
To update the  weather so it works (I will update my system after public preview becomes an official release so if you don't want to do this part, just wait):
  • Find the bagweather decal folder in your game-guru entitybank/purchased/bag folder.  
  • Edit the FPE file(s) for each weather decal.  Change effect_animate64.fx to decal_animate64.fx
Done!





I'm hoping Preben and Lee get this stuff sorted and these bugs sifted for a good release post-new years.

NEW PRODUCTS IN THE STORE








Unfortunately people are clearly winding down for the holidays so not much activity going on the store at the moment.

Lots and lots of sales though.

One new thing on the store is Tazman's bloody snowmen.  If you want that kind of thing, it's there for you.



FREE STUFF



In the world of free scripts and objects we have some really excellent stuff this week.
Amenmoses has produced a script which does some pretty impressive things with balls and physics.  Specifically it drops/spawns balls from the air which actually respond to physics after spawning.  Impressive stuff.  Check it out here: https://forum.game-guru.com/thread/219068

Graphix has provided some really nice PBR-enabled free barrels!
https://forum.game-guru.com/thread/217932?page=5#msg2591866

Bod has given us more goodies this week - primarily a hay bale, pitchfork, and this neat laptop:

But this week everyone got eclipsed by LOTGD's release of several character for free use.  They are of exceptionally high quality.  I for one am humbled by this offering as it's really the kind of thing you'd expect to pay 5+ dollars on the store for.   You can find that here: https://forum.game-guru.com/thread/219057?page=1#msg2591614



There's also this nifty scorpion he made on the same thread here: https://forum.game-guru.com/thread/219057?page=1#msg2591822


THIRD PARTY TOOLS


Looks like Bored Of The Rings (BOTR) released the newest version of his heightmap to GG tool.  This tool now has a functional GUI and some better tuned settings.  Definitely check it out!
https://forum.game-guru.com/thread/218876?page=2#msg2591885

RANDOM ACTS OF CREATIVITY


In the randomly creative arena we've got some real winners this week but I think this one takes the cake:


I mean wow, this literally makes my week. SCHNEEKY has also made a Christmas-time Yule log, which was pretty cleanly done.


And in the realm of actually 'Holy crap this should get released' works of creativity:
Duchenkuke has done some really amazing things with his "Cold Contract" game.  Looks absolutely awesome, the lighting is great!

Keep a real close eye on this one.  This is going to be a real show-stopper once it's released.

No comments: