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Showing posts with label skies. Show all posts
Showing posts with label skies. Show all posts

Tuesday, November 28, 2017

This week in Game-Guru 11/28/2017

So I've decided to start updating *MORE REGULARLY* than I did previously.  There's a lot of things coming for Game-Guru and it's worth reviewing in one place.  So I'm going to begin to try to encapsulate that as often as I can in digest format.

ENGINE UPDATE PROGRESS REPORT:


First of all, progress on the Game-Guru update to PBR/DX11 & bugfixes are coming along nicely.  Recent updates can be found here:

Most recent engine update progress

Lee has basically indicated he's in the bugfixing phase and he's squashing them in pretty rapid fashion.  I'd list them all here but he's put in over 40 items in the changelog this week alone.

He's also giving us a test level to work with that will take an older demo map and show off the fully upgraded engine's capabilities.

NEW PRODUCTS IN THE STORE:

There's a whole host of new products on the store.  Notably very capable artists such as Wolf, Mad Lobster's Workshop, Bugsy and others are adding some really great things.

BSP's newest rifle looks phenomenal!
Don't forget to grab your free 'thank you sky' from my store here: https://www.tgcstore.net/product/30955 

Just one picture of one of my best skies ever, free for you all :)

One thing of note is that Ken "AKA Grobyken"  has made some pretty stunning progress in his work.  He attributes it to using some new tools for development.  I personally can't say I'd have the same success if I had better tools.

I'm definitely going to be keeping an eye or three on his upcoming works.

FREE STUFF

Of note this week is Bod (of Bod's Mods fame) has made a very impressive free train set.  It includes Three steamers, a rail model, a coal car, a dining car with functioning doors, and a caboose.  The art is his signature style with clean and simple graphics.



It's something I'm surprised isn't selling on the store for a few dollars, but honestly I'm happy for the free stuff, as usual.

THIRD PARTY TOOLS

Obviously my Light Kit is now available on the store, which does in a sense count as third party tools, however the big news here is that it appears that BOTR's  'terrain heightmap importer', 'autowelder', and 'entity welder' are all getting updates.

The one of primary interest to me will be the terrain heightmap importer, which has fit a crucial slot in Game-Guru development by providing us a simple and clean way to import heightmaps directly into the engine.


"for version 1.2, I quickly added a progress bar and will get a fully functional GUI implemented so you don't have to keep editing/saving the .INI file. added .tga format also."

For those who are using it, my personal recommendation is to use terrainxscale = 1, terrainyscale = 6.5 or 7.5 (10-32 if you want especially dramatic elevation changes), and a water level of about 450.  This should give you the best results.

RANDOM ACTS OF CREATIVITY

This is where I plan to put anything in the realm of game demos or videos which are of special consideration for any reason I deem fit :)

First off, we have a really impressive demo of the now updated Cogwheel Chronicles.  It features airship to airship combat done in Game-Guru and is striking to me as a Lua coder at the sheer volume of work that went into making this work.




And lastly there's this great Holiday video done by often quiet forum member shn33ky.  He's done a really good job of recreating a beer commercial from years gone by.



Oh.. and somehow I got user of the month for the first time in four years.  What the heck?  Well, ok then :)  Glad someone's appreciating the work I put into this stuff.

Monday, January 23, 2017

Free AWK pdf book and personal updates

https://ia802309.us.archive.org/25/items/pdfy-MgN0H1joIoDVoIC7/The_AWK_Programming_Language.pdf

It's been released for free, so pick up your copy now and immerse yourself in one of the most useful languages ever devised for an operating system! :)

As to other updates:
I'm still waiting for my final sky (savannah sun) to be added to the store so I can give it as a pack freebie.  It's brilliant and gorgeous :).  I still have trouble with my sky rendering tool putting lines on certain types of skies but it's acceptable for me and frankly it's a freebie.  So I think people will live with it.  With the right bloom settings, it doesn't even show up.

Also I made significant progress on my new upcoming project.  I got a vector library (vectorial) for Lua imported into Game-Guru  and began pumping my output to it.  It works well though GG's interpretation of Lua code is quirky at best.  On top of that I have a weird error where Game-Guru will give me exactly ONE Lua error before it stops giving me any error messages at all.  Makes debugging extremely difficult.

On a side note my wife has been delving into the Unreal engine while I finish up this project for Game Guru.  I plan on joining her shortly but I'm encouraged by her work.  She's really done quite a lot for a span of 2-3 days. 

I want to wrap up my work in Game Guru with a module makers can add that will allow a significant amount of control and power to the environment.  Once that's for sale (warning, it's going to be about $15 but will absolutely be worth it) I plan on using those proceeds to buy assets for Unreal as I transition to that engine.

Wednesday, January 11, 2017

Something big this way cometh

I don't usually prime the ground for my own work but I have a new bit of work on the way for Game-Guru users.

A few things that are in progress:
  • Approximately (5) 1024x1024 skies (I lowered the res to save space because frankly I was losing a lot of detail in 2048x2048 due to conversion to DDS files.
  • A weather system (still in the pre-dev phase)
  • A day to night system (currently being worked on).
Without saying too much, the new fog shader has allowed me to do some really interesting things.  I'll make sure to keep you posted when it comes into play :)