Search This Blog

Showing posts with label personal. Show all posts
Showing posts with label personal. Show all posts

Monday, January 23, 2017

Free AWK pdf book and personal updates

https://ia802309.us.archive.org/25/items/pdfy-MgN0H1joIoDVoIC7/The_AWK_Programming_Language.pdf

It's been released for free, so pick up your copy now and immerse yourself in one of the most useful languages ever devised for an operating system! :)

As to other updates:
I'm still waiting for my final sky (savannah sun) to be added to the store so I can give it as a pack freebie.  It's brilliant and gorgeous :).  I still have trouble with my sky rendering tool putting lines on certain types of skies but it's acceptable for me and frankly it's a freebie.  So I think people will live with it.  With the right bloom settings, it doesn't even show up.

Also I made significant progress on my new upcoming project.  I got a vector library (vectorial) for Lua imported into Game-Guru  and began pumping my output to it.  It works well though GG's interpretation of Lua code is quirky at best.  On top of that I have a weird error where Game-Guru will give me exactly ONE Lua error before it stops giving me any error messages at all.  Makes debugging extremely difficult.

On a side note my wife has been delving into the Unreal engine while I finish up this project for Game Guru.  I plan on joining her shortly but I'm encouraged by her work.  She's really done quite a lot for a span of 2-3 days. 

I want to wrap up my work in Game Guru with a module makers can add that will allow a significant amount of control and power to the environment.  Once that's for sale (warning, it's going to be about $15 but will absolutely be worth it) I plan on using those proceeds to buy assets for Unreal as I transition to that engine.