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Sunday, May 14, 2023

I'm Mike's tremendous disappointment in the Game-Guru Community.

First and foremost - to everyone who bought a copy of my book legally - thank you so much.  I really, genuinely appreciate it.  Writing a book was a tremendously difficult task.  It took nearly a full year to write, then on top of that, three months of back and forth editing with my publishing company. We're talking 4-5 days a week, four to eight hours a day.  

In the end, the returns were hardly worth it.  But you know what? I don't even care about that.  I'm happy that people use the book and while it's a bit out of date now, it's still out there and people can enjoy it for what it is.

I have even toyed around with the idea of having a second edition, to update to all the recent developments of the past three years.

But leave it to some bad actors in the community to ruin all of that 'goodfeel'.

The Game-Guru Community, for as long as I've known it, has had a major scourge that we all gently touch around - something that seems to stem from it's status as a low-cost beginner's engine.

That is, to be fair, some people think that everything in the world should be free.  

They have no care or concern about someone else's hard work. Piracy is the order of the day.  Steal and steal alike.  I mean, it's not like you're actually harming anyone, right?

Wrong.

The Game-Guru community is pretty reasonable with respect to pricing.  Modules are fairly priced.  Knowledge is given freely.  Heck, there's even a massive host of free assets available from legitimate sources.  

People spent their time on their work.  Their code.  Their art.  And in my case, my book.  I lost a year of my life for what basically amounts to a feather in my cap.

It's nice to have, sure, but that's about it.  I'm proud that I did it, but would I do it again? Definitely not.  It was stressful, difficult, and ultimately if I've pocketed a thousand dollars total from royalties, I'd be surprised. 

So let me just say how deeply disappointed I am that someone in the Game-Guru community decided to post my book on a pretty widely used 'document sharing site'.  That 115+ people have downloaded a PDF that can be obtained for fifty-ish dollars.  Yes, I realize that's a lot.  There's a reason for this - I cannot control the pricing of my publisher.  I can, however, offer discount coupons (fairly hefty ones) and even have free copies available for me to distribute. 

You can rent it on kindle for like 20 dollars.  Honestly, I imagine at this point you'd probably find it in the discount bin at a retailers, if you really wanted to.  

I get that people don't always have the money for this type of thing.  What bothers me here is that someone took the effort to take the ebook, make it a PDF, then upload it by using IDENTITY FRAUD to falsely say that I was providing it for free.

I mean, that's a level of spiteful and disgraceful behavior that I find genuinely insulting.

So congratulations, whomever you are.  I hope it was worth it.  There is little to no chance of there being a second edition.  Whatever drive I had has definitely evaporated.  I mean, what's the point of spending all that time, when it's just going to be pirated and stolen.  I do intend to have a talk with my publisher about lowering the price, so that people are less inclined to want to steal a copy.

Not like that's stopping the hundred or so of you who wanted to.

To those who purchased, again, thank you so much.  I really genuinely appreciate the support.  It's hard for me to be upset and know I'm basically punishing everyone here.  But that's how it goes.  I have a limited pool of motivation, energy, and time - and seeing such a blatant thing occur is absolutely deflating.

Ciao.

Monday, January 31, 2022

An Introduction To GameGuru

 As many of you are aware, I wrote a book right before this whole COVID ridiculousness on GameGuru.  It's been a long time.  Now we have GameGuru Max on the horizon and I'm lurking patiently in the background with little free time to myself. I've considered writing a second edition of the book but the fact is that this book was a massive time sink for me and I will never, EVER, earn any money on that time invested.  It was a loss leader, by far.  I got the feather in the cap I always wanted, which was great, but in the end if I had to do it again - I probably wouldn't.  It was simply too much time for not enough reward (not even close).  

That said, I'm still proud of the work and happy with what I've done.  So I hope you all are enjoying it.

I may one day come back and work on GameGuru in a meaningful sense.  But right now I simply don't have the time.  I manage a farm now in my daytime hours, moved cross country, work at a pharmacy company as their Head Linux guy - it simply doesn't leave the time I'd like for idle work on games. 

On that note...

A few of you have messaged me via this blog to request information on where to find the book's materials.

Here is where you can do that.

https://www.routledge.com/An-Introduction-to-GameGuru/Messina/p/book/9781138612631

If you scroll down there's a section called 'Support Material'.  

Under that is a 233 mb zip file you can download with a wealth of Free Materials, lessons, code, etc.  A lot of my own resources from tgcstore.net are provided for free in that trove.

Lastly if you know someone who is interested in the book - they can get a copy this year using my special Author Discount Code for 30% off - simply use the code ADC30 on routledge.com!

Thanks and everyone take care.  Join the discord and keep an eye on projects.


Tuesday, August 11, 2020

Yes, I'm still alive.

Current Status

I've received a few inquiries from interested parties who wanted to make sure I was still alive after my abrupt departure from the Game-Guru community back in March.  

I wanted to assure everyone that yes, I am well and truly still alive.  Life for me, was altered by COVID in a big way though and after a brief explanation you will understand why.

For those who don't know, my primary profession is not Game-Guru or author.  It is being the head Linux geek for Rite-Aid corp.  Rite-Aid is a major, fortune 500 company in the USA that runs a Pharmaceutical chain.  

My job, primarily, is to make sure that the infrastructure of the company which has many core systems worth a great deal of money (millions of dollars) running on a day to day basis.

I cannot go into great detail about what specific circumstances occurred, but I can say that once March hit and things started to go sideways my job (which had already been ramping up in intensity due to internal changes) literally hit the fan in the worst possible way.

I've been running like mad for months now, with every spare inch of my time consumed by work or my three children (we had a new one midway last year which really added to the amount of things we have to deal with at home). 

So, yes, unfortunately I have been completely unable to spare the five or so hours that it takes to put together each weekly report for this site.  It's just time I don't have, time that's unavoidably taken up by work or family issues.  

I want to thank everyone who took the time to check in on me and also to everyone who purchased my book.  I'll never get rich off of it, but it was a great experience and I really am happy that it made it's way to completion.  

And now, a few parting thoughts:

On Game-Guru Max

Game-Guru Max I've followed with some interest having bought in on the original project back when it was first presented. At the time I said, and I will reiterate now, that "Just having a search is worth money."  At this point, all other features and upgrades are gravy.   

I am however very pleased with the direction and leadership that I'm seeing from TGC and the progress being made on what I'd consider mission critical upgrades to the Game-Guru engine - specifically on lighting, the limited terrain system, and core structure of the engine itself.

On COVID

Man I hate COVID.  I'm sick to death of it, no pun intended.

On my own stalled projects

Much like all of my reports, all of my projects have been completely stalled out. I have a whole batch of skies almost ready to go that are just not going to go anywhere.  I have a roguelike kit I'd love to release but can't due to time constraints and feature creep.  I have a number of fixes for existing projects I'd like to implement or adjust (such as improved weather effects using some of the new engine features).  On and on it goes.  In the end, I simply don't have the time.  When I do, trust me, you will all hear about it.

Lastly

Thanks to everyone.  It's been great and I do intend to come back - eventually.  Things need to change though.  I can't keep going at my current pace and until it does, I'm stuck in an endless loop of work, work and more work.

Until next time!

Wednesday, February 12, 2020

This Week in GameGuru - 02/10/2020

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.

GameGuru News


The huge news this week was the announcement of GameGuru MAX, which is coming along at a preorder price of $25, with an announced 'release price' of $50.
There's an excellent Q&A thread here: https://forum.game-guru.com/thread/221517?page=1#msg2625799

Lee & TGC have gone above and beyond trying to be ahead of this in a very forthcoming way with their communication going as far as releasing teaser videos, doing 2 hour Q&A's on discord and this forum thread.  It's a really positive improvement that I'm hoping to see continue as a trend.

There's a pretty big featureset being added here aside from already in-progress work.  Announcement of a new renderer being investigated, possible 64-bit upgrades, etc really wet the palette for users like me and I can honestly say $25 is an extremely accessible price for what looks like a more advanced iteration of GameGuru.


What's Good in the Store


This week I'm really limited in how far I can deep dive. Near as I can tell there's some interesting packs getting added but honestly I'm going to withhold judgement until a later time due to limited time resources on my part. 

Free Stuff


Mav3r1ck put out a free 'pulley crane'.  Get your copy here: https://forum.game-guru.com/thread/221550

Lafette put together a HUGE medieval pack you absolutely should grab:  https://forum.game-guru.com/thread/220474?page=3#msg2626215


Make sure you thank the guy for all his hard work!

OldPMan put out a beautiful Sci-Fi computer/set piece model:
Get your copy here: https://forum.game-guru.com/thread/221548#msg2626328

JPH-Games has been busy producing lots of free models of pretty reasonably good quality for quite a while now:
An electrical panel with buttons: https://forum.game-guru.com/thread/219734?page=2#msg2625729

Some nice looking old boxes: https://forum.game-guru.com/thread/219734?page=2#msg2625984

Definitely check out his work.


Third Party Tools and Tutorials


BOTR has announced he'll continue work on his heightmapper for GameGuru Classic.  No word yet on whether it'll be ported to GG MAX.

Random Acts of Creativity (WIPs)

Lots of excellent projects are blossoming out of the woodwork.  Take a gander:

Mav3r1ck's project posted some tantalizing screenshots:
He's also finally posted a title ("Heathen: The Paganacht")  and some information in a thread on the forums for those interested in more: https://forum.game-guru.com/thread/221486

Trollbae continues his impressive work with the EBE:

Amenmoses made a dart tossing game:
I know someone made the models for him, but I forgot to write their name down.  Whoever you were - thanks!
Teabone has been working on a really excellent water-system graphics refresh which uses water droplets, color matching, and DOF to simulate underwater distortion.
https://www.youtube.com/watch?v=75yrK0lybv8&feature=youtu.be

There's plenty more too!  Check out wolf's latest work here: https://forum.game-guru.com/thread/209529?page=3#msg2625148

Honestly there's too much to cover in one go. I highly recommend you peruse the forums yourself!  There's a lot of really exciting work being done right now.  I'm happy to see the community running with the latest updates to GG.

In My Own Works

In my own works, I'm actually due for my first royalty check from the publisher in Feb.  So.. that's sort of exciting, though honestly I will *NEVER* earn the money worth the time I spent in the book.  It's mostly done as a service to you all at this point, with the little bit of money from the publisher as a means to continue funding my hobby.

Speaking of funding my hobby, last week I got a large enough store payout to upgrade some of my tools and have been diligently working on new space skies (4k of course).  Here's some teasers:

This was a test to see if I could simulate an asteroid surface.





This is a 'white hole' in the middle of a globular cluster.
This is a planetary surface with an aurora, star prominently figured with a nebula behind it.
I *DID* run into some issues with shearing on my skyboxes so I'm trying to sort that out.  In the meantime, expect a new run of 4k skies on the store within a few weeks here.

I may also do a low res version for those who are more economically minded.