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Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Wednesday, August 21, 2019

This Week in GameGuru - 08/21/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.



Apologies for the late update.  Life has been ... crazy, to say the least.

For those who attempted to purchase copies of the book and use the promo code from last week, my publisher advised you must use this site to purchase it for the code to work:

https://www.routledge.com/An-Introduction-to-GameGuru/Messina/p/book/9781138612631

More details about the book and secondary materials will be found at the bottom of this posting so read it all the way through!


GameGuru News


Teabone has sent over his list of fixes to Lee and we're waiting for inclusion in the main release: https://forum.game-guru.com/thread/220853#msg2619317

Github has seen more work on convex hulls by Preben as well as a major merge into 'PO60' by Lee from the master.



This commit includes a lot of interesting updates you can find here:

https://github.com/TheGameCreators/GameGuruRepo/commit/59aff06cb3ec442997a5582f64e6cab636b982fb

So I'd say expect another sizeable update at this rate in the next month or so.  Don't hold me to it though as I haven't heard anything yea or nay - it's purely speculative.

What's Good in The Store


TeaBone put together some great clutter objects for the store in large quantity:


The quality is fairly good as usual so check out his store here: https://www.tgcstore.net/artist/45855

SounDesign also has a pack of clutter objects in the store that could see some use depending on what you are looking for in your projects: https://www.tgcstore.net/pack/11146

Free Stuff


Unfortunately nothing new in the free sector.  Better luck next week!



Third Party Tools and Tutorials.



https://forum.game-guru.com/board/2 also has a ton of great info this week, lots of details on many Lua related functions for the coders among us.

Random Acts of Creativity (WIPs)


This week bod made one of his cars driveable: https://youtu.be/FEiXEwu09Rc

Schneeky put together a goofy spaceship video: https://www.youtube.com/watch?v=8ta78EP6aNE

KitaKazi's project 'Screos' has some new screenshots.  He says his first two levels are complete:



More info here - https://forum.game-guru.com/thread/220691?page=1#msg2619169

Scienceboy's epic "Twin Worlds" has a new tantalizing screenshot with a beholder in it.  I'm still curious if he's using a heightmapping shader or not!



DJPulson's survival game has a screenshot as well as some updates here: https://forum.game-guru.com/thread/220691?page=1#msg2619169

DenZelik came back after nearly a year to talk about his game 'Neir'  and post some screenshots which showed some excellent control of the Lua system for a fantasy-style game.



I'm particularly impressed by the above inventory picture, which looks exceptionally well crafted.

Relative newcomer Trollbae posted this beautiful work using the EBE on discord recently.  It uses several EBE boxes close together to create an excellent indoor environment.
 
 


Honkeyboy's project 'A tall tale' has some excellent updates with new models he's been building.

A project called Dietara popped up with lots of in-progress shots as well as some interesting details on a rather detailed post.



It's nice to see someone trying their hand with pushing the built in lighting system.

In My Own Works


So even though the book is out I've been very busy.  I've gotten numerous questions and the book has created a lot of interest though my publishers have been admittedly not moving as fast as I'd like on certain elements.

I'm fine-tuning one of my artists work before releasing it.  It will be reasonably priced on the store but for purchasers of the book you will receive it for free - simply send me an email, text, discord message is probably best honestly, or private message on the forums.  As soon as I see it and we can verify your purchase I'll send you voucher codes for the products so you can receive them for free.

There are also a number of 'included' free materials such as maps and the like for the book that the publisher hasn't posted on the site yet (despite me having submitted them over a week ago).  As soon as that is available I'll make sure that info is clearly listed and known.

LASTLY - I WILL BE ANNOUNCING A CONTEST FOR MY BOOK THROUGH SEVERAL CHANNELS BUT EXPECT IT TO BE ANNOUNCED NEXT WEEK ON THE REPORT.  THIS WILL BE DONE DIRECTLY THROUGH THE GAMEGURU FORUM CONTEST SECTION (Special thanks to Deb @ TGC for arranging this).


Thanks again to everyone for your well wishes, support, and purchases!


Monday, July 22, 2019

This Week in GameGuru - 07/22/2019

GameGuru News


Well.. I'm not even sure how to broach this one but apparently we were potentially going to get Preben for a bit to work on dynamic shadows but instead that offer's been rescinded.   Officially Lee is saying it's not off the table entirely but they are going to focus on bugfixes first and then refocus on features such as that.  It's a shame as we would have probably made some serious progression.  For now, you can read about the entire thing here: https://forum.game-guru.com/thread/220917.

In the future, I'd caution everyone against being too hyper critical.  I realize that there are strong emotions on all sides but the reality is that for this system to progress it really doesn't benefit anyone to scare away developers by blindly shooting around corners (so to speak). Cooler heads, generally speaking, prevail.

Github continues to show forward progress - https://github.com/TheGameCreators/GameGuruRepo/commits/master with Lee persisting in his momentum towards fixing outstanding bugs.

What's Good in the Store


This week in the store we have not one, but THREE new packs from relative newcomer 'sounDesign'.  These three packs are all very interesting in their own right but are all part of a larger whole, it seems:



As you can see, they all relate to a downtown building set.  The signage is fairly expansive and the door framings aren't bad either.  The entire building set is fairly well priced and can potentially fill a lot of voids in people's collections for city environments.

The building set: https://www.tgcstore.net/pack/11135
The fittings set: https://www.tgcstore.net/pack/11136
The signage set (My favorite): https://www.tgcstore.net/pack/11137


Free Stuff


This week had a HUGE update in free stuff by Lafette with this monster kit:


With his 50 object marina set!

Also he added a PBR enabled character called "The Executor" you can obtain from here: https://forum.game-guru.com/thread/220474?page=3#msg2618322

Third Party Tools and Tutorials



BOTR updated several threads on his various works: It appears he's packed it up and gone home.  Here again, cooler heads generally prevail.  Not sure what happened, but we'll seriously miss your hard work man.

A reminder that vishnu packer is free and available here: https://forum.game-guru.com/thread/220726


Random Acts of Creativity (WIPs)

Cybernessence posted a pretty interesting pic of...


A dragon.  He modified the particle system to provide a pretty impressive breath effect.

PCS posted a project he calls Blue Dream.  While it has some rough edges, the general shape is pretty good.



The overall idea is a crash landing on an alien planet and trying to survive hunger, fatigue, and the like there.

Honkeyboy continues his new egyptian themed project with some pretty good results:

Should be one to keep an eye on.  

Lastly, Duchenkuke put up a pretty impressive demo reel called 'night ops'.  You can watch the video here: https://www.youtube.com/watch?v=NBPSlRuNe5w

In My Own Works

Lastly, if you haven't heard, the book is finally ready to make it to the printing press!  It will be available in hardcover, softcover, and e-book via Taylor and Francis (CRCPress) Publishing.  It'll be available at or after August 9th so stay tuned to this space for more details.

The book will include a great many, if not all of my current work as well as many demo levels, tutorials, and extras. 


Monday, May 6, 2019

This Week in GameGuru - 05/05/2019

GameGuru News

This week in GameGuru we have several 'info drops' of interest.  Firstly, if you missed it, on youtube was a recent video by Lee with respect to using GG Loader with GameGuru.  This could, perhaps, signal a shift towards a more formal cross platform pipeline between AGK and GG.

https://www.youtube.com/watch?v=PcMrV7OqfeQ

Also recently a DLC pack deal was posted with this snippet of information:


"It's been a slow start to the year for official updates, but rest assured a lot of activity is happening in the background which we'll be able to reveal to you in the near future. What we can say for now is that we are working on aspects of the file management system for better compatibility with Windows 10, some multiplayer technology additions, a little code refactoring and upgrading the internal source code to Visual Studio 2017.
May will also see us tackle a few of the points you have posted to our issues tracker, so if you have something you would like to report and it's not yet recorded on GitHub, you can do so here:
https://github.com/TheGameCreators/GameGuruRepo/issues"

This lines up from what I've heard unofficially. If you take a look at the 'AlphaSite' code base, you'll notice a lot of recent moves towards adding Photon Multiplayer code and VR support.  While this is all very interesting and potentially game-changing it also is somewhat worrisome as an outside observer as there are nearly 265 outstanding issues on the issues tracker and I truly hope we see more than a 'few' bugfixes.  This engine's incredible potential is being hampered by a backlog of bugs and quality of life improvements for critical features such as a meta-searchable entitybank, better UI controls and improved terrain functionality.

I am, however, extremely hopeful that the new update will include at least a good chunk of fixes for outstanding issues such as the math error for the widget (where it slides exponentially if you are on the 'backside' of it.). Time will tell, but historically it's proven that every major update typically brings back a large number of old users to 'give it a whirl'. 

What's Good in The Store




This week it looks like Valentin321 has continued adding to his repository of Soviet themed assets.



Sula put in some last minute cars, old european cars that are oddly remniscient of the old American Chevy Nova (from the 80's). 



A few packs were added, notables are Graphix's beautiful picket fence kit and BSP's very impressive 2k skies pack volume 2

Also my Time of day and Weather kit + Skies pack is on sale this week for 12.95 until the 10th.  Make sure you get your copy if you haven't already gotten one! I will be adding the new 4k Space Skies to this kit shortly and increasing the price to reflect it, so if you want to get those skies for a bargain, this is the best time to do it!

Third Party Tools and Tutorials


BOTR continues to grind out work on his heightmap importation tool for GG.  He's now getting a split-loading system in where you can load multiple terrain types.  It's an interesting experiment, get more details here: https://forum.game-guru.com/thread/219806?page=3#msg2615271

AmenMoses posted a video of his highly impressive physics-based gear library that is a work in progress but will likely see release soon for those who don't mind getting their hands dirty with Lua code: https://vimeo.com/334314785

Wolf did a great write-up on '10 easy tips to make working with GG easier' which has some pretty high quality info in it, like how to make any plant into functional vegetation. Many of the these are covered in my book as well but it's nice to see the information making it's way through the public sphere!

Dvader has been breaking into the map file and digging around.  Interesting stuff, I remember trying the same thing about a year ago and eventually giving up after running out of time. 



Free Stuff


HarryWever(Dagored) put up a free windmill for those interested: https://forum.game-guru.com/thread/210761?page=6#msg2615188 - They look great with the dynamically cast shadows from the built-in sun. 

Amenmoses posted a script for Graphix's free piping that allows functional gauges: https://forum.game-guru.com/thread/217932?page=14#msg2615070



Amenmoses also put together a variation on his vehicle script to make a very cool little boat: https://forum.game-guru.com/thread/220055?page=1#msg2615182


Random Acts of Creativity (WIPs)


Recently Belidos showed a very interesting video of his recent work on an isometric RPG kit which included an inventory system: https://www.youtube.com/watch?v=FslhDHYSwHM

And because I inadvertently missed it, there was a fantastic piece of work demonstrated by Bod and Amenmoses showing multiple vehicles which can be driven via video.  I would recommend this highly as a must-watch: https://forum.game-guru.com/thread/220598?page=2#msg2614858

Teabone's recent work on his D&D inspired gelatinous cube has come a long way - I'm definitely liking the progress:


He's put a lot of time into trying to size it properly and get the 'jiggle' correct.

Ignite has some new interesting details on it's design philosophy and recent updates: https://forum.game-guru.com/thread/220722#msg2614998
Notably he's added:
Three light sources, each with different behaviours (actual weapons shown are placeholders atm).
  •   Movement penalties based on light choice.
  •   Death, respawning, and resetting of light source attributes.
  •   Safezones.

Good stuff. I always like to see people thinking outside of the box.

Solar's project, 'Resist: Revolution' is apparently still being worked on and some good screenshots were recently posted:






Not bad at all!  Keep up the good work guys.


In My Own Works



Recently I posted some teasers to Facebook and various areas of Discord of the weapons work I'm having done by an artist via Commission.  It's come along well.  We're about halfway through the list of proposed items and so far I'm really pleased with the results. I've also been working heavily with GameGuru's gunspec file and projectile files to help create some impressive effects for these guns ranging from flamethrowers to plasma launchers. I'd say I feel as if I have full mastery on this and will likely do a write-up on it in the near future or try to get a last-minute inclusion to the book.

In the meantime, enjoy the screenshots of some of the guns that are still works in progress but are nearing completion:




Once we're all done I'll release these for purchase on the TGCstore ahead of the book for those who don't intend to buy the book (which will include free versions with it).

Again, for those who are interested, the book's publication date is AUGUST 19th, 2019.  I hope to see you all soon with details about additional features I will be including with the book!


Monday, March 11, 2019

This Week in GameGuru - 03/11/2019

Official GameGuru News

Nothing big at the moment, just a new PP version for testing from the upstream beta build.  This does however mean that we can expect a live version very shortly.  Looking forward to testing it, myself.  Anyone interested in how to use the PP version can find details here: https://forum.game-guru.com/thread/220548?page=1#msg2612465

What's Good in The Store


Moving on - there's a lot of great stuff this week.  We've got a fantastic 'Space Derelict' pack by Kasseyus,

a full 18-piece foundry kit from Lafette,


a functional stationary gun emplacement by GraphiX,



a 'porta-cabin' kit by Graphix,



and a really interesting 'imp' monster by lotgd.



Not bad for a single week!

Free Stuff


A bit of sad news this week.  Bod has finally pulled the plug on his free works.  He's no longer offering any of it for free.  Pardon my interjection here but it seems like a phenomenal waste of effort in this case.  Bod, if you are reading this my recommendation is to offer the works on the store for a price you feel would be acceptable.  I'm sure there'd be a surplus of people (myself included) who'd pony up the appropriate amount for it.

Beyond that we have:

Lafette put out a perfect complement to the sci-fi pack here!



Third Party Tools and Tutorials

A rigging tutorial here: https://forum.game-guru.com/thread/220592

A good thread on how to fix the cel shader for GameGuru: https://steamcommunity.com/app/266310/discussions/0/1837937637895481938/



Random Acts of Creativity (WIPs)

Bonesy keeps on cracking, good job man.  Just keep chipping away at it it.  I like the inclusion of objectives to help keep your players on task (see below screenshot).



I'm also very happy to announce that Wolf posted some work in progress pics.  Damn fine stuff sir!



Also I thought I'd drop a screenshot of some of my own stuff.  I'm working with some new tools on my first new skies set in years.  Here's one of my favorites:


Believe it or not, there's more impressive ones than that.  I'm really excited to bring these out for everyone.

In My Own Works


As mentioned previously, I'm working on a pack of new space skies for consumption.  Expect the older skies to get price reduced and the newer skies to come out shortly as a pack. I'll then give it a few months then add the new skies to the 'All skies and weather' a few months after that.  I have plans for the weather system as well including a minor overhaul to include some better use of commands as well as to improve it's function.

Now for the big news:


The book is officially in the hands of my publisher!  I'm very happy to finally get to this point after nearly a year of solid work.  For those interested this will be published under CRC Press via Taylor and Francis publishing.  It *WILL* be available for international distribution.  It's designed as a start to finish guide with GameGuru through a game's whole lifecycle.  It will have over 450 pages of printed text, 130+ pictures, a full seventeen thousand word appendix (Lua, Error codes, Gunspec, FPE, etc), and a whole host of custom models and media you will only be able to get with the book!

My acknowledgements section was pretty long and rightfully so! Thanks again to everyone who helped get me this far.

Monday, February 18, 2019

This Week in GameGuru - 02/18/2019

Official GameGuru News


Aside from the occasional random PBR update, there really hasn't been much from TheGameCreators in terms of what's going on with GameGuru and this has caused some level of concern within the community.  Hopefully we'll hear something new soon. 


What's Good In The Store

Nothing new the past few weeks.  It's a little disappointing to see but at the moment there's nothing GameGuru specific that really struck my fancy.

Free Stuff
Lafette II has been dropping some extremely high quality models for free in this thread for several weeks now: https://forum.game-guru.com/thread/220474?page=1#msg2611649

Like this greenhouse:
 
Along with many others.
Graphix has been doing great things with model updates for PBR but in his spare time a few weeks back he found time to put together some fantastic racks for a warehouse:
https://forum.game-guru.com/thread/217932?page=14#msg2611394


Ironically for my book last night I was putting together a warehouse using these types of models, though I had to fudge it with scaffolding instead.  This would have been extremely helpful!

Lastly Superclark has been putting up lots of FPSC Classic items that are reupholstered in PBR textures:  https://forum.game-guru.com/thread/220478?page=2#msg2611945

And because I missed it - belidos made a 'simple quest chain system' - https://forum.game-guru.com/thread/220443

Third Party Tools and Tutorials


Arteria3D is having a "GameGuru special" this month:
https://arteria3d.myshopify.com/products/gameguru-special

Also Game Launch Creator is running a 25% off sale for February: https://gamelaunchercreator.com/


Random Acts of Creativity (WIPs)


Gtox put up an interesting video of him breaking walls :)


The past two weeks have had an influx of projects and updates.  Here's a short list:
Cold Cable finally has an english release - he's looking for testers: https://forum.game-guru.com/thread/218905#msg2612071

DJPulsion's unnamed game, says he has over a year into development.  Looks decent as far as first attempts go:

 
Bonesy's Sci-Fi Shooter:
Note the angled text, courtesy of AmenMoses

Duchenkuke's newest level in his own game:
To me, the use of color and foliage is second to none right now.
Mookai's 'Welcome to Manchester' looks well put together:

Psalm of Salem has a fairly solid design structure to it:
I dig the atmosphere. Looks just spooky enough.

Cybernessence's 'Cogwheel Chronicles' is looking more epic by the day:
Yes, that's a flyable seaplane!
And I think that's about it - what a monster list.  Keep up the great work guys!



In My Own Works


The book nears completion.  I mean it, truly, at least as a work of my own.  I'm at around 110 pictures of a required 125. It's a grind putting together graphics, images, info, and the like.  I've obtained a few last second pieces of info from Lee as well.

It's a huge amount of work and I'm genuinely thankful to all who have assisted me with it.  On that note, expect some messaging on that front as I will need some papers signed so I have your official permission (later this week).


Monday, January 21, 2019

This Week in GameGuru - 01/21/2019

Apologies for the short weekly review here, I am in crunch mode for the book for the next few weeks.

Official GameGuru News:

https://www.thegamecreators.com/post/gameguru-mega-pack-2-dlc-updated-4
Looks like more updates are happening with the PBR quality improvement passes. 
Unfortunately the issues log continues to grow.  Here's to hoping Lee and team can get some of those big ticket items knocked off the list.

What's Good in the Store: 





Looks like Graphix put up a nice looking radio and BSP added his first new weapon pack in a while.  I love the Pancor Jackhammer, aesthetically so I'm looking forward to picking this pack up myself and testing it out!

Free Stuff:

Graphix put out an amazing looking light-sword (cough not a saber, more like a rapier, honest).  Make sure you get a copy here: https://forum.game-guru.com/thread/217932?page=13#msg2610448

Third Party Tutorials and Tools:


Nothing new here, sorry kids.


Random Acts of Creativity (WIPS):

I'm getting absolutely bombarded with everyone's post-new years works - so apologies if I missed anything pertinent.

Current the big news is Synchromesh put out a new copy of Protascope and it looks great!

I'm really looking forward to this one, as it presents interesting game mechanics for the GameGuru genre of games.  The menu alone looks much better than previous iterations so definitely keep your eyes open!

I'm also happy to report Bonesy is still working on his yet unnamed project.


Ramiro put a new demo video up for Psalm of Salem.  Here's a link for those interested: https://www.youtube.com/watch?v=gCXLuRBUK9c

It looks pretty nice and doesn't appear to be having framerate issues so that's a huge boon for a Forest map.  He's definitely gotten my attention, at least.

Guns of Solo got a demo video uploaded as well.  Check out the information on the post here: https://forum.game-guru.com/thread/219402?page=3#msg2610773

3com is putting up a new project. His take is different but the texturing is definitely going to hold him back unless he can find a way to improve the graphical fidelity.  Still, it's a solid effort in a new direction.  https://forum.game-guru.com/thread/218230?page=1#msg2610719

In My Own Works:

I've gotten a TREMENDOUS amount of work done over the past week.  I literally added another 5000 words to the book by simply updating the appendixes that I have added.  I have to say if you had no other reason to buy the book - this would do it.  I've torn apart code, read internal documentation, tested, verified with others and a host of other things just to answer questions that simply are assumed by most of the coders involved.  My personal editor continues his trek into my book and while there's been some very large cleanups overall feedback has been really positive.
I'm looking forward to being done with this phase, though this week it's all about taking pictures for the book.


Tuesday, January 15, 2019

This Week in Game-Guru - 1/14/2018

This week's update will be a bit shorter than usual as I am in crunch mode for my book (which goes to the publisher in Feb).

So just a quick pass on the GameGuru stuff from this last week:

Official GameGuru News


Nothing official but it seems the issues list on Github is climbing ever higher. Maybe we'll see some of those get knocked off soon?  

What's Good in the Store

Lots of good things out there this week, notably the RPG pack by moshroom and the music packs shown below.  

However, it seems Dvader dropped a pretty unique 'lockpicking' script that brings to mind a certain game set in post apocalyptia.
I'd love a video of this, but for now, this still will have to suffice!


Free Stuff

A free top-down low poly character: https://forum.game-guru.com/thread/220434
Tarkus1971 put out a new track called 'the realization' - https://forum.game-guru.com/thread/213190?page=5#msg2610573
Piratemyke is continuing to provide interesting free models (in a sense) made with the EBE: https://forum.game-guru.com/thread/220414


Third Party Tools and Tutorials

Nothing new this week.

Random Acts of Creativity (WIPs)

Karmacomposer posted a sneakpeak of his current work:
Not bad! Though with these entities I'm sure the optimization phase will be an absolute bear.  Good luck on your project, Karma. Details available here: https://forum.game-guru.com/thread/220427

 Maha25 posted an interesting screenshot of a Jungle-based project called N.D.A. -

You can get more details here: https://forum.game-guru.com/thread/220404

Ramiro has a new project (Psalm of Salem)on their way:


For more details, click here: https://forum.game-guru.com/thread/220435.



In My Own Works


My 3 proofers have basically been working at getting their updates done, which I have to incorporate into the book while simultaneously doing a first draft edit.  Initial feedback is very positive. I also have my editor looking at it so he can make appropriate changes to help cram this in as quick as possible.  Next week will be me making pictures and formatting changes.  Then I *crosses fingers* will be done.

Monday, December 10, 2018

This Week in GameGuru - 12/10/2018

Welcome back to another busy week in the GameGuru community.  Let's dive right in!

Official GameGuru News


This week saw another model kit update - specifically PBR getting added to some of the collectibles and minor doodads of  the Sci-Fi kit. I did notice, however, they are still using the Red Cross on the collectible for the heathkit.  This is considered a no-no in the GameDev community since it violates the Geneva Convention for using the international symbol of the Red Cross.  I brought this to TGC's attention and while no comment has been given thus far on it I'm certain they will take quick and decisive action to remedy this.



As we enter the traditional holiday cycle, don't be surprised to not see any major code releases or updates done for a while.  I've noticed we tend to get 3-4 major releases a year and the most recent one will probably hold us for a while, likely until March or so. In the interim, it appears they are content to continue pushing Add On content and updates.  It can be frustrating for users who want to see steady and complete refinement of the core product.  Well hey, at least it's consistent, right?


What's New in the Store


Recently a TGCStore seller's discord was added.  If you need access, contact 'TheNext' on the regular GameGuru discord.




Not a lot of brand new stuff, though it seems the cartoon-style assets are really taking off.  I like how they look though I worry it's going to saturate the market a bit.  Still, Reliquia and Belidos both are providing really quality stuff you can find right off the main store page.

There's also a creepy Nun and an 'abomination' by Gtox.  
 

Free Stuff


In 2016 , there was a great bit of 'Christmas Giving' done at Wolf's signalling.  I have to say, it was a nice sentiment and I would love to see more of that.

In the meantime, enjoy this 'free little alien'.

If you're looking for Wolf's Christmas Advent Calendar of free stuff from 2016, check it out at this link here

Third Party Tools and Tutorials


Well foremost it appears that Epic games is positioning themselves as an indie gamedev marketplace.  This is huge news and deserves some praise.  Steam is a great platform in a lot of respects but the 30% right off the top is pretty brutal for many involved.  Epic is offering a digital platform with 12% costs, but get this - if you use the Unreal engine then the traditional 5% for using that engine will be deducted from the 12% they take.  So you in reality are saving money by using their engine on their platform.  Pretty brilliant marketing though they'll need more than that to defeat a monster as big as Steam.

Also it appears that SegmentAutoWelder (an FPSC conversion tool for GG) is repaired.  You can get your updated copy here: https://forum.game-guru.com/thread/220102

Random Acts of Creativity (WIPs) 


Well, interestingly enough as work slows down on the engine, work picks up on people's projects!  Lots of interesting screenies for this week for you.  I hope I caught them all!


Mstockton's in development PBR Assets

Bonesy continues work on his Sci-Fi Shooter

DuchenKuke is putting out some fantastic Metro:2033 style screenshots

Len the man continues to show us how simple methods produce great results for cutscenes

VincentHendricks made this great scene using some dynamic lights set at the right coloration!

Friskon - Lotgd made this bizarre gif which sort of boggles and fascinates simultaneously!

As you can see, there's a lot going in in the community. I'm still waiting for a serious game to show up, something that can really knock the socks off other communities out there.  I think if guys like Duchenkuke can keep working at it, they'll eventually release something incredible.  It just takes perseverance, some tolerance for GameGuru's nuances, and a steady hand.

Beyond that we're seeing some amazing work by the other devs who contribute code wise.  Check out some of the latest works of Graphix and Amenmoses - their particle system now has physics effects!

T-bone is working on stealth mechanics similar to what you find in the old Thief games: Video Here

Amenmoses has made some huge advances to his 'pickuppable' scripts.  Notably now you can actually use them to throw and injure enemies.  Check out the video of it here: https://vimeo.com/305258044

In My Own Works


This week I didn't get as much done as I'd like. The last mile here is proving somewhat difficult as I saved all the more dangerous or difficult tasks to cover for last.  This means particles, physics, advanced engine tricks like camera control - all of that is a bit daunting to write and a lot to research and test.  It'll get there though.  The trick is to just keep plodding inexorably forward.