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Showing posts with label model packs. Show all posts
Showing posts with label model packs. Show all posts

Wednesday, January 27, 2016

TGC's 'Sci-Fi DLC'

So it's been a while since my last post.
I know, I know.  But to my credit - most of that time was spent shovelling.

York PA got dumped on - we got as much snow in one day as we get on average for a WHOLE WINTER.   So I've literally spent every night shoveling, every day shoveling.  It's left little time for creative pursuits.

On top of that I've had my hands full with life stuff such as my second son's upcoming birth.  That means Dr's appts, calling around, finding sitters, etc.

I never expected the level of traffic my little post to John Romero would generate and I'm happy for it.  No more excuses.  Time to knuckle down and get to work.

I've waited a long time for the vaunted "Sci-Fi DLC" by 'The Game Creators'.  I have several of their other packs (having been a FPS Creator Reloaded gold backer) and much of the content is unfortunately redundant or kind of amateurish.

That's not the case here.

The kit comes with a whole slew of useful items:
  • 23 Building parts
  • 7 Characters (alien, space marines and a spaceman)
  • 11 Collectables
  • 73 Decals
  • 34 Interior sections
  • 21 Rocks
  • 43 Scenery items
  • 3 Martian terrains
  • 3 Martian skies 
Now given my store entries are purely of skies, the skies are minimally useful to me.

I don't care about the custom level they made aside from the bits of script I can rip out and repurpose.

So let's talk price.  Currently it's on sale as a promo - 14.99 USD.  That's a really good deal for a ton of very high quality assets.  Take a look:

 One of the many characters included - looks similar to a custom one I made!

A little note on the characters - all of their component parts are included in the character creator!  Which while not a fantastic builder by any stretch (the base parts are just dreadfully bad) the new heads/bodies breath lots of life into the system and further diversify user-created products.

Lots of the interior elements look really good too as set pieces:

 Like this little guy in his glass womb.  This is perfect for any sci-fi horror game.


I've spent a long time looking for various parts that go together as a whole and while this was originally designed for ground-based games - it works really well for a number of sci-fi pieces.

The outdoor pieces look way better than the preview shots did, final post-work looks great!

The indoor pieces in my opinion though are where this set really shines.

 
In particular there's a ton of decals and graphics which allow a lot of flexibility for stick-on neon lighting or displays to add flair for each room.

This console is modular and can be built with additional monitors and displays, for instance.

All in all I'm very surprised and pleased with the level of quality they brought to the table and ten out of ten times would buy this again, especially considering the pittance they are asking for.

Another important point to consider is that they regularly add pieces to the DLCs.  I know for a fact a drone set is coming soon after they put finishing touches on it.  The fantasy DLC is also getting stuff despite being in the wild now for around a year or so.

The bottom line on this is that it's a quality piece to own especially if you're into the genre, like I am.  Give it a look!

Thanks to TGC for the pictures which I took from their DLC store page.  I'll try to add some of my own graphics later or give a few sample shots as time goes on.

 




Thursday, December 24, 2015

The Comprehensive "Must-have Free Stuff Guide for Game-Guru" (part 1)

Just in time for Christmas, as promised!  My comprehensive free stuff list :)
Please note - there are a massive amount of free items out there.  It's to the point where I couldn't even HOPE to put them all in one place.  This is just a list for you to get started with.

As I've stated before, Game-Guru is not an exceptionally powerful engine.  It's primary strengths are really in three or four main areas:

  • Community - the community is tight knit and not full of knobs.  Very nice people helping each other really is a refreshing change of pace.
  • Dev team - despite their size and at times inexperience, they remain dedicated and are constantly improving the product.
  • Shaders - this is the cheapest price point to get a shader-capable game engine shy of working in unreal/etc.    But those professional engines have something this one lacks:
  • Assets.  Assets galore.  Granted, I'd say maybe 20% are AAA rated, most slot into the serviceable category and a few are in the 'backdrop only' area.  But still - for the price of a single 'component' for Unity you can buy an entire artist's 600 piece collection in Game-Guru.
 Exceptionally good tools at unity, but the price orients that towards a professional studio.

On the note of 600 piece artist collections, here are the three I had in mind:

But we're not here to discuss paid collections are we?  We're here to discuss free ones.
So without much delay - here's my list of free stuff (volume 1) of must-have freebies.
TGC Store:

Game-Guru Files:
- Favorites:
3rd Party Sites:

Forum Freebies:
 
Forum Freebie Scripts:
And the granddaddy of scripts collections: Smallg's massive script stockpile

As stated, there's tons more out there.  Use the forums, the tgcstore, google, whatever you can to get the free stuff.  Support the authors when you can- most of these guys do this for fun and I go out of my way to purchase some of their pay items as way of a thank you for their hard work.