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Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Tuesday, May 21, 2019

This Week in GameGuru - 5/20/2019

GameGuru News


There's lots of ripples in the water, but nothing breaking the surface yet.  So far, a fairly tame week for news.  Nothing on github.  Nothing on steam.  Nothing on the forums.  Officially, at least.  I'll hold off on rumor-mongering until something more concrete forms.

What's Good in the Store


This week the store was flooded by new products and packs.



Fredgames77 has put out a new 'Pack Modular School' and a 'Futuristic street bike'. While the school is a fairly completely set of models, it's also extremely expensive when compared against the baseline for similar products on the store.  I guess we'll see if that baseline goes up or his price comes down.

Sula continues to add a tremendous amount of old European cars to his portfolio.

Corrosion added several "HD" modeled soldiers if you feel you need more masked gunmen for you game(s): https://www.tgcstore.net/artist/221852

The most exciting stuff this week came from Belidos and Pasquill, respectively. Belidos finally released his very impressive isometric dungeon kit:



Which includes seven sub-packs with a huge pile of items in each one.  The best deal, of course, is to buy the main kit which for $9.99 as a sale price gets you access to the entire kit and caboodle. This pack is well worth the buy price if you're looking for a great entry into the 3D isometric genre.

Next up is one of my perennial favorites - Pasquil.  Pasquil has put out a clutter kit of high quality, well mapped PBR assets that are also low poly.



The price is very reasonable at a scant 7 dollars for what is essentially a full library of great outdoor clutter components.

Free Stuff


Tarkus1971 provided a free music track: https://forum.game-guru.com/thread/213190?page=5#msg2615615

Harrywever (AKA Dagored) provided two new free skyscrapers:



You can get your version here - https://forum.game-guru.com/thread/210761?page=6#msg2615542


Third Party Tools and Tutorials


BOTR added some more dev notes, he is apparently working on an HM2GG 4.0 - https://forum.game-guru.com/thread/219806?page=4#msg2615685

Random Acts of Creativity (WIPs)


Cybernessence posted some new pictures of his water shader.  I truly hope his changes get integrated into the GG core ASAP.  It's great seeing some fresh development, even if it's not by TGC directly.



https://forum.game-guru.com/thread/213870?page=6#msg2615674


In My Own Works


This week I released my final batch of edits to the publisher (due 5/20) along with some minor changes to art and wording.  This however, marks the final bit of changes I can do easily without 'major costs' before the Aug 19th print date.
I also got a picture of my book cover. Looks good. The cover art is what I discussed with my publisher and the format looks good.  Mostly minor issues.

For those interested in the custom assets, I'm currently working on a flamethrower, which is 90% functional using the particle system.  It's fun to use :) 

I've also been on the hunt for some issues with my projectile weapons and other weapons I intend to release with the book. One turned out to be my own personal install - a complete reinstall resolved it. So one down, many to go.  I'm really looking forward to release some of these excellent assets!

Monday, May 6, 2019

This Week in GameGuru - 05/05/2019

GameGuru News

This week in GameGuru we have several 'info drops' of interest.  Firstly, if you missed it, on youtube was a recent video by Lee with respect to using GG Loader with GameGuru.  This could, perhaps, signal a shift towards a more formal cross platform pipeline between AGK and GG.

https://www.youtube.com/watch?v=PcMrV7OqfeQ

Also recently a DLC pack deal was posted with this snippet of information:


"It's been a slow start to the year for official updates, but rest assured a lot of activity is happening in the background which we'll be able to reveal to you in the near future. What we can say for now is that we are working on aspects of the file management system for better compatibility with Windows 10, some multiplayer technology additions, a little code refactoring and upgrading the internal source code to Visual Studio 2017.
May will also see us tackle a few of the points you have posted to our issues tracker, so if you have something you would like to report and it's not yet recorded on GitHub, you can do so here:
https://github.com/TheGameCreators/GameGuruRepo/issues"

This lines up from what I've heard unofficially. If you take a look at the 'AlphaSite' code base, you'll notice a lot of recent moves towards adding Photon Multiplayer code and VR support.  While this is all very interesting and potentially game-changing it also is somewhat worrisome as an outside observer as there are nearly 265 outstanding issues on the issues tracker and I truly hope we see more than a 'few' bugfixes.  This engine's incredible potential is being hampered by a backlog of bugs and quality of life improvements for critical features such as a meta-searchable entitybank, better UI controls and improved terrain functionality.

I am, however, extremely hopeful that the new update will include at least a good chunk of fixes for outstanding issues such as the math error for the widget (where it slides exponentially if you are on the 'backside' of it.). Time will tell, but historically it's proven that every major update typically brings back a large number of old users to 'give it a whirl'. 

What's Good in The Store




This week it looks like Valentin321 has continued adding to his repository of Soviet themed assets.



Sula put in some last minute cars, old european cars that are oddly remniscient of the old American Chevy Nova (from the 80's). 



A few packs were added, notables are Graphix's beautiful picket fence kit and BSP's very impressive 2k skies pack volume 2

Also my Time of day and Weather kit + Skies pack is on sale this week for 12.95 until the 10th.  Make sure you get your copy if you haven't already gotten one! I will be adding the new 4k Space Skies to this kit shortly and increasing the price to reflect it, so if you want to get those skies for a bargain, this is the best time to do it!

Third Party Tools and Tutorials


BOTR continues to grind out work on his heightmap importation tool for GG.  He's now getting a split-loading system in where you can load multiple terrain types.  It's an interesting experiment, get more details here: https://forum.game-guru.com/thread/219806?page=3#msg2615271

AmenMoses posted a video of his highly impressive physics-based gear library that is a work in progress but will likely see release soon for those who don't mind getting their hands dirty with Lua code: https://vimeo.com/334314785

Wolf did a great write-up on '10 easy tips to make working with GG easier' which has some pretty high quality info in it, like how to make any plant into functional vegetation. Many of the these are covered in my book as well but it's nice to see the information making it's way through the public sphere!

Dvader has been breaking into the map file and digging around.  Interesting stuff, I remember trying the same thing about a year ago and eventually giving up after running out of time. 



Free Stuff


HarryWever(Dagored) put up a free windmill for those interested: https://forum.game-guru.com/thread/210761?page=6#msg2615188 - They look great with the dynamically cast shadows from the built-in sun. 

Amenmoses posted a script for Graphix's free piping that allows functional gauges: https://forum.game-guru.com/thread/217932?page=14#msg2615070



Amenmoses also put together a variation on his vehicle script to make a very cool little boat: https://forum.game-guru.com/thread/220055?page=1#msg2615182


Random Acts of Creativity (WIPs)


Recently Belidos showed a very interesting video of his recent work on an isometric RPG kit which included an inventory system: https://www.youtube.com/watch?v=FslhDHYSwHM

And because I inadvertently missed it, there was a fantastic piece of work demonstrated by Bod and Amenmoses showing multiple vehicles which can be driven via video.  I would recommend this highly as a must-watch: https://forum.game-guru.com/thread/220598?page=2#msg2614858

Teabone's recent work on his D&D inspired gelatinous cube has come a long way - I'm definitely liking the progress:


He's put a lot of time into trying to size it properly and get the 'jiggle' correct.

Ignite has some new interesting details on it's design philosophy and recent updates: https://forum.game-guru.com/thread/220722#msg2614998
Notably he's added:
Three light sources, each with different behaviours (actual weapons shown are placeholders atm).
  •   Movement penalties based on light choice.
  •   Death, respawning, and resetting of light source attributes.
  •   Safezones.

Good stuff. I always like to see people thinking outside of the box.

Solar's project, 'Resist: Revolution' is apparently still being worked on and some good screenshots were recently posted:






Not bad at all!  Keep up the good work guys.


In My Own Works



Recently I posted some teasers to Facebook and various areas of Discord of the weapons work I'm having done by an artist via Commission.  It's come along well.  We're about halfway through the list of proposed items and so far I'm really pleased with the results. I've also been working heavily with GameGuru's gunspec file and projectile files to help create some impressive effects for these guns ranging from flamethrowers to plasma launchers. I'd say I feel as if I have full mastery on this and will likely do a write-up on it in the near future or try to get a last-minute inclusion to the book.

In the meantime, enjoy the screenshots of some of the guns that are still works in progress but are nearing completion:




Once we're all done I'll release these for purchase on the TGCstore ahead of the book for those who don't intend to buy the book (which will include free versions with it).

Again, for those who are interested, the book's publication date is AUGUST 19th, 2019.  I hope to see you all soon with details about additional features I will be including with the book!


Monday, March 18, 2019

This Week in GameGuru - 03/18/2019

Official GameGuru News:

This week there was an impromptu free weekend for GameGuru.  Unfortunately by the time you read this it'll have been closed. This infusion of fresh blood will likely give us a great deal more new users. 
Work continues on updating older packs to PBR.  I've seen some of the newer results and it's looking pretty good thus far!

Lastly on Github there are a significant amount of changes in motion.  It appears some multiplayer codefixes and menu changes are in the works among other things. We'll know more as we approach release.

What's Good in the Store: 




This week in the store we have some really excellent weapons by Mstockton - it's refreshing to see a modeller make the foray into weapons as they are such a tricky element to implement in GameGuru.

I'm particularly fond of how good the bottles look.

So far he's made a melee-based series of a broken bottle (reskinned into four variants) and a night-stick baton (also with 4 different weapon skins).  The animations are decent and for the price ($3 USD!), you can't go wrong. 

This is just a fraction of the assets you receive!

Also Mad Lobster is working on his first new pack in a long time, his film and photo pack continues his impressive use of PBR and modelling. It's well priced for the quality level you receive, and if his other pack is any indication it will easily be a top shelf item that will receive consistent updates and additions.

Tarkus added a new music pack with that 'abandoned city vibe' - https://www.tgcstore.net/pack/11098

If you ever want to build an aquarium, now's the time.

Gtox added a boatload (pun intended) more fish - Tropical Reef Pack

And lastly, I'm sure you had to guess if you know me - my first new works in nearly two years have been added to the store.  I've gone and gotten fairly proficient with my new tools.  Being bottled up creatively while writing a book for 10 months meant I had to run out and create something powerful - and I think I've done a fair job of that!  I wanted to create the definitively highest quality space skies available for GameGuru.




What do you think ... did I hit the mark?  I'll be putting the pack on sale by the time this post goes live for This week only. After that it'll go back up to it's normal price.
Also, I am yet to include the 'pack exclusive sky'.  That should be added later this week so people who already purchased it - you'll see that in your inventory soon!


You can pick up your copy of the 4k HD Space Skies pack here!

Third Party Tools and Tutorials

Weapon and segment autowelder received some updates here: https://forum.game-guru.com/thread/219806

Please note there are a lot of good links just past that for BOTR's 3rd party utils - make sure you grab them while you can!


Free Stuff

I gave out a handful of my 'throwaway' 4k space skies.  This is specifically for the ones I didn't feel met the level of quality I felt were worth selling.  They still far exceed much of what's out there, in my opinion.  Get your free copies here:

https://forum.game-guru.com/thread/220603

Lafette updated his free trees:  https://forum.game-guru.com/thread/220474?page=2#msg2613161

Grobyken added a 'simple rusty ladder': https://forum.game-guru.com/thread/217711?page=5#msg2613343

And sadly it's official - Bod's mods are no longer available.  Thanks again Bod for all the hard work and good luck in your future endeavors!

Random Acts of Creativity (WIPs)

So right out - Wolf is continuing his work on his latest project and I have to say I'm optimistic to see it possibly reach it's conclusion in the future.  What's shocking is finding out he's only using a DNIS workflow for these screenshots!


Bonesy is working on his shooter some more.  I've gotten additional screenshots but the reality is I'm limited on size so I'm running out of runway on this blog post. Likewise maiacombra has also started some work on a sci-fi Robinson Crusoe style game.



Lastly Tarkus is working on a great looking game called 'Urban Histories' which has a real interesting feel to it.   Looks like he's widely using readily available models with good placement and the cartoon shader to give it a good look and feel.

In My Own Works

So you may not have heard but the book is officially in the hands of the publisher, woo freaking hoo! I cannot tell you how weird it feels not having that as an ever-present companion to my work-week.  I'm happy it's on it's way.

I picked out the cover art this weekend and worked on some other various side aspects of it such as the back cover text for the publisher.

I have 3-6 months to prep all of the game-specific assets that will go with it and I want to thank everyone who helped me with it.  It's been a long ride and I'm really looking forward to seeing this thing in print!