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Showing posts with label custom. Show all posts
Showing posts with label custom. Show all posts

Monday, February 13, 2017

Huge news - a preview of my upcoming Time of Day and Weather system for Game Guru!

So I've been toiling away on my secretive project for months now and finally gotten this beauty to where it should be at least acceptable from the standpoint of a public viewing session of it.

This system controls a significant number of factors in a parabolic curve (mostly) independent of each other to create a realistic Time of Day system.

Weather is being added slowly but is next on the plate.

Current plans are to introduce this as an advanced user script which will sell for approximately $20.
I realize this is steep but also that this represents many hundreds of hours of work for something that effectively should be a core game feature.  So I'm pretty much adding something into the game engine that SHOULD be there but isn't.  Once weather is in place it should really tie this all together.

Without any further yammering, here's the preview!


All thumbs up and comments appreciated.

Discussion on the forum can be found here: https://forum.game-guru.com/thread/217420

Sunday, May 22, 2016

First update in a while.

As my newborn son (as of the 11th) sleeps in the room adjacent, I find myself with a strange surplus of time I'm not accustomed to during this period of the night.  I've been doing 'game guru daddy time' with my son though religiously and one thing that's remained constant is his love of roads. 

He's set me up to be prepared for something I've wanted to do for a while and it's making pretty good progress.  Screenshot below:


These are some custom normal-mapped 1024x1024 roads which can be used on the fly to simply *DRAW* a road.  A lot of the models I have for roads are from TGC's city pack which, while useful, is a total bastard to work with in terms of making roads. You're constantly struggling with the problem of snapping them together, making them seamless, getting elevations consistent - not to mention the terrain issue of 'rolling hills' makes them impossible for use.

There's other, probably better, products on the store - namely from "Valuable Assets" but I don't want to shell out 8 dollars for something I can whip out on my own.  Once I verify all the licensing and final texture usages I'll put something up at a lowish price (4-6 dollars?).

I've basically got as of current a series of 'muddy splotchy grass' which looks good with vegetation on it:


Now these are textures I've gotten from the web, built normals for, tweaked, etc.  But I need to verify if they're cool to drop on the store or if I need to find more license-friendly ones first.  For now, personal use will do.  After that, I intend to build some simple 'road line' decals for putting lines on the road.
Simple solution to a simple problem, right?


As you can see, a simple asphalt road runs off through some trees, up a valley to the top of a hill.  It has a gentle slope and looks true enough.   This is simply not something you can easily do with a hard model of a road.  I literally threw this scene together in less than five minutes, so with some touching up it could really be something good!