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Tuesday, December 19, 2017

Time of day and weather issues

It's come to my attention that the latest download of the time of day and weather system is busted on the store.  There's a file missing that's necessary.  I've set it unavailable for now.

So I'm going to take some time tonight and modify the zip files accordingly, then upload them again.

I'm also going to see if I can make the time of day system work with public preview while retaining compatibility with previous versions.

We'll see how that goes.
Apologies to those inconvenienced.

Monday, December 18, 2017

This week in Game-Guru 12/18/2017

Notice: Next week's issue will be delayed a day or so due to the holidays.

ENGINE UPDATE PROGRESS REPORT


No new updates for us normies.  We're still in beta-test limbo; apparently a beta update was released to the closed beta testers which was labelled as a public preview update.  This accidental update might cause you some confusion if you find yours hasn't updated.  That said given Lee's recent flurry of responses on the forums we can see that there's definitely some renewed emphasis on bugfixes and system stability (specifically with memory).

Also worth mentioning is my own find that you can reduce CPU usage by a drastic amount on most maps by updating the AI scripts to include some changes.  Specifically it appears that 'always active=off' does not actually appear to be functioning.  So you need to manually configure this via a player distance check in the script.  By doing this, you kill the overhead required for the rather intensive AI system.  Details can be found here: https://forum.game-guru.com/thread/219078

For now though, we're all waiting for what looks like what will be a new-years update to improve stability and performance.   I'm really hoping Lee grinds this one out over holiday though I can understand if we have to wait until February for it.

NEW PRODUCTS IN THE STORE

 
Some small, but interesting updates.


This week on the store we have a new artist (Thorus) making a solid go of some residential models and a decently good looking tractor.  These models are well priced, most going in the sub-one dollar range per model.   Moshroom has written a new script which degrades weapon quality and makes them unusable after a point.  Acid has added a ... moving target?  I couldn't really discern this one's purpose but I'm sure someone will find it useful.  Lastly mstockton, who does a solid job on his modelling, added a nice padlock and key set for a very good price on the store.
 
Lastly added to the store was an actual game:

This particular game, Savior V1, has been around a while.  It however, represents a certain threshold for quality that most 'steam game releases' I've seen fail to measure up to.  While it's well priced at .99 cents (on sale at this time for a meager .50 cents), it is worth playing from the standpoint of seeing quality game design and development in Game-Guru.  One can learn a significant amount from osmosis and this situation is no different.

That aside though what's really important about this is it highlights the store as an additional distribution channel.  While we could potentially suffer the same problems as other channels (such as the hot, shoveled garbage games that find their way to steam) it could prove a really interesting way to market your own products to a smaller, more receptive audience.  Definitely worth considering fotr the future.

FREE STUFF

 This week's update in 'Free Stuff' has brought some absolutely incredible scripts.  I mean three really big hitters that all solve a lot of major issues for Game-Guru game devs.  First up is Solar's objective script found here: https://forum.game-guru.com/thread/219081



Check out the above picture.  You can see clearly marked objectives which float under the object; this is going to be massively useful for the average FPS game.  The best part is this one is actually very straightforward to use and adapt so it will bring a lot of value to a lot of people.
 
Next up is AmenMoses, who has once again provided a crazy amount of utility those of us who want to really push the envelope in Game-Guru.  He's created a utility library that allows object rotation, connecting decals to objects, and much more.  It has to be seen to be believed, check out the videos and the downloads here at the forum link:  https://forum.game-guru.com/thread/219096

HonkeyBoy has been working tirelessly in Game-Guru on several projects for a few years now.  These projects are pushing forward and his toolkit has really grown a lot over the past few months.  Recently he's added a survival and crafting script for people to use and abuse:



The script, along with some secondary scripts (fire making, shelter making, etc) can be found here: https://forum.game-guru.com/thread/219061
It's also worth mentioning he's added some new models for download that are free for use as well here:  https://forum.game-guru.com/thread/219082

Graphix has added a few impressive glass panels to the forum which I will personally be using extensively.



My previous 'glass panels' were some really old ones I'd hackneyed together from some pretty old assets.  While they worked ok, they didn't do a spectacular job and looked cheap.  These look exceptionally high quality and use alpha channels well.  Get them here: https://forum.game-guru.com/thread/217932?page=6#msg2592415


 THIRD PARTY TOOLS

BOTR has updated the Heightmapping to MDAT tool again with a new GUI and a fix for the Windows 10 machines that were crashing.  It's really coming into it's own.  This brings it up to a current version of 2.1a; it can be found at this location:  https://forum.game-guru.com/thread/218876?page=3#msg2592417

I personally have used the older versions to some good effect though it takes some tinkering to find the right settings for the scaling and what not.  Overall though this is a must-have item for your toolbox if you plan on using any kind of pre-made terrain or imports from terrain building software.


RANDOM ACTS OF CREATIVITY





This week I play-tested Bugsy's Multiplayer Simulator which was fun and interesting.  It ran well, played well, and reminded me a good bit of Quake 3 Arena.  I'd love to see him push this project further and as always it's got some of Bugsy's hallmark humor added in as a dry touch:

More games need a 'middle finger' model, IMO.
Also after long last we have an update on Wolf's epic flagship game - Shavra.   If you aren't familiar, Wolf is one of the top tier developers for Game-Guru.   He's in a very small group of other talented developers and this is his baby.  The screenshots alone from 4 years ago show the Game-Guru engine stretched to it's limits.  The latest screenshots are jaw-droppingly gorgeous, as you'd expect:


There simply aren't enough Game-Guru games meeting this level of quality.  I find it really impressive and have to say I wish I could meet this level on my own work.  It looks like it should be out of Unreal or Unity.  Not something as 'plebeian' as Game-Guru.


That wraps it up for this week.   As mentioned next week will have a delay before I post any new content, I may even skip it entirely.

Keep an eye out for some interesting new work from me too, I've been hard at work developing some new tools for Game-Guru users as well as a secret project that only a few select people know about.  It'll take a good 6 months before it's ready, minimum, but once it's released it should really open a few eyes.  That's about the most I can safely say on it.  That and that it's about 8-10% complete as of this moment.  So I have a long road ahead of me.  Thanks again and see you next week!


Monday, December 11, 2017

This week in Game-Guru 12/11/2017


ENGINE UPDATE PROGRESS REPORT

So we've all had a week or so to chew on the new Public Preview aka Open Beta of the PBR-enabled, DX11 configured Game Guru and.... it's buggy.  I mean it's good in a lot of ways, but it's seriously buggy.  I myself have encountered numerous problems with existing media's implementation (mostly based around the old shaders having lack of compatibility with DX11).  This is going to break a lot of people's old media which may not be a bad thing.  I personally am starting to wonder why Lee didn't just split this off into a separate project.  Doing it this late in the game seems ... a lot riskier now that it's actually reached beta phase.

With respect to my own works I tested my Lighting Kit and Weather System.  The Lighting system works fine.  The Weather system requires some adjustment.

Primarily you have to:
  • Open your GG folder.  Mine is in c:\program files(x86)\steam\steamapps\common\game-guru
  • Open the files subfolder, then the effectbank subfolder, then the reloaded subfolder.
  • Edit settings.fx in notepad.  Find this line: // #define ADDSKYBOXFOG 
  • Remove the // from the front.  Save the file.
  • Edit the setup or settings (i can't recall and will update this later), find forceloadtestgameshaders=0, change it to a 1, save it.
  • Restart game-guru.
That takes care of the fog issue not affecting the sky.
To update the  weather so it works (I will update my system after public preview becomes an official release so if you don't want to do this part, just wait):
  • Find the bagweather decal folder in your game-guru entitybank/purchased/bag folder.  
  • Edit the FPE file(s) for each weather decal.  Change effect_animate64.fx to decal_animate64.fx
Done!





I'm hoping Preben and Lee get this stuff sorted and these bugs sifted for a good release post-new years.

NEW PRODUCTS IN THE STORE








Unfortunately people are clearly winding down for the holidays so not much activity going on the store at the moment.

Lots and lots of sales though.

One new thing on the store is Tazman's bloody snowmen.  If you want that kind of thing, it's there for you.



FREE STUFF



In the world of free scripts and objects we have some really excellent stuff this week.
Amenmoses has produced a script which does some pretty impressive things with balls and physics.  Specifically it drops/spawns balls from the air which actually respond to physics after spawning.  Impressive stuff.  Check it out here: https://forum.game-guru.com/thread/219068

Graphix has provided some really nice PBR-enabled free barrels!
https://forum.game-guru.com/thread/217932?page=5#msg2591866

Bod has given us more goodies this week - primarily a hay bale, pitchfork, and this neat laptop:

But this week everyone got eclipsed by LOTGD's release of several character for free use.  They are of exceptionally high quality.  I for one am humbled by this offering as it's really the kind of thing you'd expect to pay 5+ dollars on the store for.   You can find that here: https://forum.game-guru.com/thread/219057?page=1#msg2591614



There's also this nifty scorpion he made on the same thread here: https://forum.game-guru.com/thread/219057?page=1#msg2591822


THIRD PARTY TOOLS


Looks like Bored Of The Rings (BOTR) released the newest version of his heightmap to GG tool.  This tool now has a functional GUI and some better tuned settings.  Definitely check it out!
https://forum.game-guru.com/thread/218876?page=2#msg2591885

RANDOM ACTS OF CREATIVITY


In the randomly creative arena we've got some real winners this week but I think this one takes the cake:


I mean wow, this literally makes my week. SCHNEEKY has also made a Christmas-time Yule log, which was pretty cleanly done.


And in the realm of actually 'Holy crap this should get released' works of creativity:
Duchenkuke has done some really amazing things with his "Cold Contract" game.  Looks absolutely awesome, the lighting is great!

Keep a real close eye on this one.  This is going to be a real show-stopper once it's released.

Monday, December 4, 2017

This week in Game-Guru 12/4/2017

Welcome back to my second update.  We've seen some HUGE updates this week.

ENGINE UPDATE PROGRESS REPORT


First and foremost, the public preview was released this week.  The 'beta' is now a public beta.   Get in there and test!  I ran into a problem installing mine that required me to update certain elements of my Windows 7 OS to fix a D3DDIRECT_47.dll not found error.   Other than that though, it works great.  I've had a few assets with problems and am yet to test my own products but as soon as I can verify their function I'll note that here.

More info is available here: https://forum.game-guru.com/thread/219024

PBR Assets look great!


Beware though; this is a test version.  It's not all there yet and so it's best to make a backup before you continue.  I personally copied my 50+GB of assets and GG to a backup folder.  If you can't afford that kind of space, then I'd recommend either getting another drive or putting a copy on drive.google.com (you get like 15GB free there).

NEW PRODUCTS IN THE STORE


The store this week has some interesting December sales which are worth looking at.  Artists range from "The Wizard of Id", "that model guy" and "grobyken" all having several models or packs up to individual packs like Teabone's new warning sign set.

These high quality clutter objects cost only 70 cents.. TOTAL!  For the whole pack!
Teabone's done a fantastic job of creating high quality assets that are extremely affordable but possibly more importantly - they are very useful!  I have several signs from older packs that just don't measure up.  They look chunky and out of date.  These signs are clear, easy to read, are well lit but yet still have just the right amount of grunge to keep them from looking out of place.

Also on the store I noticed this gem from an artist I've only seen the occasional piece from: AlexGCC.  I took a look and noticed two separate products which appear relatively new that are of pretty excellent quality:

The Arcade will go well with EAI's set and the playground will go well with dagored's Carnival.
They're both reasonably priced so definitely give these and his other interesting products a look!

FREE STUFF


As always, there's a veritable bevy of free stuff available on the Game-Guru forums.  This week we have a nice freebie from Wolf, a set electrical boxes which he's also put up on the store as well.  I have several of his 'junction box' sets and I've noticed a clear trend upwards in terms of quality and technical skill.  Of note are the illuminated lights on the boxes.

The perfect touch for all your cyberpunk set dressing needs.
Also on the forums it appears Bod's been at it again.  Now if you don't know Bod, you should.  He's made a titanic mass of free stuff over the past few years.  While his art style and approach might limit other assets you can use with it, it does definitely fill a role and niche.  Very often he's got things you simply can't find anywhere else.  Or things that you'd pay a fair penny for on the store.

In this case he's been working on a ton of railroad assets.  This week he's added a switching booth which looks great.  It's probably one of his best physical models for buildings that I've seen so far.

His texturing is really going places.

At some point I'm going to take all my free assets and open up a google drive with them so people can access them freely in the future.  It'd be a shame if this stuff just fell off into oblivion from lack of upkeep or if the forums went away.


The interior on this building is top notch.  I love the way it turned out.
One final one to look at is this thread: https://forum.game-guru.com/board/25 which has a repository of all of "tarkus1971"s hard work.  He's got some interesting things there but most notably he has been adding lots of great music for free use in your games.

THIRD PARTY TOOLS

In the world of third party tools, it looks like BOTR's 'HeightMap to Game-Guru' tool is getting a new user interface which will really help with it's function.  On top of that he's added a preview mode which should REALLY shave time off pulling maps from http://terrain.party and importing them into Game-Guru. Granted I'm really thankful for a free tool like this but I have to admit it's always nice when it becomes truly functional.

This is going to massively help level development for Game-Guru!

Also of note is that OldPMan's "normalizator" tool has apparently reached a new stage of development and will be offered shortly on the store.  Per OldPMan himself:

"Hello everybody!
I'm happy to report that I finally recovered the lost source code "NORMALIZATOR". So I added a height channel and several auxiliary functions, this is copying the image from layer to layer, cropping the image and copying / pasting the selected part of the image. Fixed several bugs.
Now I will have all my time in touch and any questions will not be left without attention.

Concerning people who donated to the development of the application, I sent everyone emails with the keys for NORMALIZATOR in the tgcstore store. I noticed that not all of the keys I sent were activated, if for some reason you did not receive a letter with a key from me, write me a PM and I will give you instructions for obtaining a key in the tgcstore store.

The new version will soon be available at the tgcstore store, now in the status of approval.

For those who expect STEAM version, now you can get access to the closed beta test of the application, just write me a PM and I'll send you the key for access via STEAM client."

RANDOM ACTS OF CREATIVITY


So there's a lot of activity going into the holidays with projects.  I have a lot to cover here.

Let's start from the top!
First up we have MrEaKing(YT)'s 'Santa's Workshop(1 week challenge)'.  What can I say?  He's retextured assets and modified some of the soldiers to provide a shall we say a truly 'unique' experience.


Beyond that we have Dark Harbour; Honkeyboy's newest attempt at making a Skyrim Style game which will undoubtedly push the boundaries of how many assets Game-Guru can run without crashing.  He's got some interesting crafting scripts in there that he's working on and it's definitely got some work behind it.

Of particular note here is AmenMoses's 'asteroids-ish thingy'.  AmenMoses is the maker of the quaternion library for Game Guru and he uses it for rotation in very impressive fashion.

I'll have to play with it later but should run great, knowing AmenMoses.
Beyond that we have some updates to the Cogwheel Chronicles 1 and LenTheMan's Cowboy shooter.  Lots of good stuff in the pipeline.

Personally I have my own projects as well that are stalled out but will revive after the new year.  Lots of things to work on and do.  I'd like to get some stuff done for Christmas but it's really going to be tight at this rate.